Name Type PP Att. Acc. Effect Con. Type
Arm Thrust 20 15 100 Straight-arm punches that strike the foe 2 to 5 times.
Brick Break 15 75 100 Destroys barriers such as REFLECT and causes damage.
Bulk Up 20 -- -- Bulks up the body to boost both ATTACK and DEFENSE.
Counter 20 -- 100 Retaliates any physical hit with double the power.
Cross Chop 5 100 80 A double-chopping attack. High critical-hit ratio.
Detect 5 -- -- Evades attack, but may fail if used in succession.
Double Kick 30 30 100 A double-kicking attack that strikes the foe twice.
Dynamicpunch 5 100 50 Powerful and sure to cause confusion, but inaccurate.
Focus Punch 20 150 100 A powerful loyalty attack. The user flinches if hit.
Hi Jump Kick 20 85 90 A jumping knee kick. If it misses, the user is hurt.
Jump Kick 25 70 95 A strong jumping kick. May miss and hurt the kicker.
Karate Chop 25 50 100 A chopping attack with a high critical-hit ratio.
Low Kick 20 -- 100 A kick that inflicts more damage on heavier foes.
Mach Punch 30 40 100 A punch is thrown at wicked speed to strike first.
Revenge 10 60 100 An attack that gains power if injured by the foe.
Reversal 15 -- 100 Inflicts more damage when the user's HP is down.
Rock Smash 15 20 100 A rock-crushing attack that may lower DEFENSE.
Rolling Kick 15 60 85 A fast kick delivered from a rapid spin.
Seismic Toss 20 -- 100 Inflicts damage identical to the user's level.
Sky Uppercut 15 85 90 An uppercut thrown as if leaping into the sky.
Submission 25 80 80 A reckless body slam that also hurts the user.
Superpower 5 120 100 Boosts strength sharply, but lowers abilities.
Triple Kick 10 10 90 Kicks the foe 3 times in a row with rising intensity.
Vital Throw 10 70 100 Makes the user's move last, but it never misses.
 
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