#178 Xatu
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
Male Female
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Xatu
Japan: Neiteio
ネイティオ
French: Xatu
German: Xatu
Korean: 네이티오
National: #178
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Synchronize - Early Bird - Magic Bounce (Hidden Ability)
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd.
Early Bird: SLEEP conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available):
Magic Bounce: It can reflect the effect of stat-changing moves.
Classification Height Weight Capture Rate Base Egg Steps
Mystic Pokémon 4’11”
1.5m
33.1lbs
15kg
75 5,120
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
1 Sp. Attack Point(s)
156 Level 25
Damage Taken
*1 *1 *1 *2 *0.5 *2 *0.25 *1 *0 *1 *0.5 *1 *2 *2 *1 *2 *1
Wild Hold Item Egg Groups
Flying
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Evolve Natu
White 2 Evolve Natu
Trainer Locations  Details

Flavor Text
Black This odd Pokémon can see both the past and the future. It eyes the sun's movement all day.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Leer -- 100 30 --
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
6 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage matching the user's level.
9 Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
12 Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
17 Miracle Eye -- -- 40 --
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
20 Me First ?? -- 20 --
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
23 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
27 Tailwind -- -- 30 --
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
30 Wish -- -- 10 --
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
37 Psycho Shift -- 90 10 --
Using its psychic power of suggestion, the user transfers its status problems to the target.
42 Future Sight 100 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
47 Stored Power 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
54 Ominous Wind 60 100 5 10
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
54 Power Swap -- -- 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
59 Guard Swap -- -- 10 --
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
66 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM51 Ally Switch -- -- 15 --
The user teleports using a strange power and switches its place with one of its allies.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Pluck 60 100 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM02 Fly 90 95 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Haze -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Drill Peck 80 100 20 -- Details
A corkscrewing attack with the sharp beak acting as a drill.
Quick Attack 40 100 30 -- Details
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Faint Attack 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Steel Wing 70 90 25 -- Details
The target is hit with wings of steel. It may also raise the user's Defense stat.
Featherdance -- 100 15 -- Details
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Refresh -- -- 20 -- Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Zen Headbutt 80 90 15 -- Details
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Sucker Punch 80 100 5 -- Details
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Synchronoise 70 100 15 -- Details
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Roost -- -- 10 -- Details
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Skill Swap -- -- 10 -- Details
The user employs its psychic power to exchange Abilities with the target.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Heat Wave100901010
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Roost----10--
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sky Attack140905--
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Tailwind----30--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Silver Wind 60 100 5 -- Gen IV TM62
The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Defog -- -- 15 -- Gen IV HM05 DPt
A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
Air Cutter 55 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing team. Critical hits land more easily.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Twister 40 100 20 -- Move Tutor - PtHGSS
The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 65 75 70 95 70 95
Max Stats
Hindering Nature
Lv. 50 125 - 172 72 - 114 67 - 109 90 - 132 67 - 109 90 - 132
Lv. 100 240 - 334 139 - 224 130 - 215 175 - 260 130 - 215 175 - 260
Max Stats
Neutral Nature
Lv. 50 125 - 172 80 - 127 75 - 122 100 - 147 75 - 122 100 - 147
Lv. 100 240 - 334 155 - 249 145 - 239 195 - 289 145 - 239 195 - 289
Max Stats
Beneficial Nature
Lv. 50 125 - 172 88 - 139 82 - 134 110 - 161 82 - 134 110 - 161
Lv. 100 240 - 334 170 - 273 159 - 262 214 - 317 159 - 262 214 - 317

<--- #177
Natu
#179
Mareep
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