#486 Regigigas
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Regigigas
Japan: Regigigas
レジギガス
French: Regigigas
German: Regigigas
Korean: 레지기가스
National: #486
BW Unova: #---
B2W2 Unova: #---
Regigigas is Genderless
Abilities: Slow Start
Slow Start: Attack and Speed is halved during the first five turns since sent out.
Classification Height Weight Capture Rate Base Egg Steps
Colossal Pokémon 12’02”
3.7m
925.9lbs
420kg
3 30,720
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,250,000 Points
Slow
0 3 Attack Point(s)
0 Level 70
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
Regigigas cannot breed
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Twist MountainDetails
White 2 Twist MountainDetails

Flavor Text
Black It is said to have made Pokémon that look like itself from a special ice mountain, rocks, and magma.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The target is punched with a fiery fist. It may also leave the target with a burn.
Ice Punch 75 100 15 10
The target is punched with an icy fist. It may also leave the target frozen.
Thunderpunch 75 100 15 10
The target is punched with an electrified fist. It may also leave the target with paralysis.
Dizzy Punch 70 100 10 20
The target is hit with rhythmically launched punches that may also leave it confused.
Knock Off 20 100 20 --
The user slaps down the target's held item, preventing that item from being used in the battle.
Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
25 Revenge 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
40 Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
50 Zen Headbutt 80 90 15 --
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
65 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
75 Crush Grip ?? 100 5 --
The target is crushed with great force. The attack is more powerful the more HP the target has left.
90 Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
100 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Earth Power9010010--
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Head8010015--
The user slams the target with its steel-hard head. It may also make the target flinch.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Thunderpunch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
DPPtHGSS
Mega Punch 80 85 20 --Lv. 1  
The target is slugged by a punch thrown with muscle-packed power.
Stomp 65 100 20 --Lv. 1  
The target is stomped with a big foot. It may also make the target flinch.
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Avalanche 60 100 10 -- Gen IV TM72
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Ancientpower 60 100 5 -- Move Tutor - PtHGSS
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 110 160 110 80 110 100
Max Stats
Hindering Nature
Lv. 50 170 - 217 148 - 190 103 - 145 76 - 118 103 - 145 94 - 136
Lv. 100 330 - 424 292 - 377 202 - 287 148 - 233 202 - 287 184 - 269
Max Stats
Neutral Nature
Lv. 50 170 - 217 165 - 212 115 - 162 85 - 132 115 - 162 105 - 152
Lv. 100 330 - 424 325 - 419 225 - 319 165 - 259 225 - 319 205 - 299
Max Stats
Beneficial Nature
Lv. 50 170 - 217 181 - 233 126 - 178 93 - 145 126 - 178 115 - 167
Lv. 100 330 - 424 357 - 460 247 - 350 181 - 284 247 - 350 225 - 328

<--- #485
Heatran
#487
Giratina
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