#531 Audino
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Audino
Japan: Tabunne
タブンネ
French: Nanméouïe
German: Ohrdoch
Korean: 다부니
National: #531
BW Unova: #37
B2W2 Unova: #036
Male :50%
Female :50%
Abilities: Healer - Regenerator - Klutz (Hidden Ability)
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Hidden Ability (Available):
Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience such as Exp.Share or Macho Brace.
Classification Height Weight Capture Rate Base Egg Steps
Hearing Pokémon 3’07”
1.1m
68.3lbs
31.0kg
255 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
800,000 Points
Fast
70 2 HP Point(s)
103
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups

Oran Berry
- 50%

Sitrus Berry
- 5%
Fairy
Evolutionary Chain
Locations - In-Depth Details
Black Route 1,2,3,5,6,7, 9,10,11,12,13,14,15,16,18, P2 Laboratory, Dreamyard, Pinwheel Forest, Frozen Contain, Dragonspiral Tower, Bridge, Giant Chasm, Abundant Shrine, Lostlorn ForestDetails
White Route 1,2,3,5,6,7, 9,10,11,12,13,14,15,16,18, P2 Laboratory, Dreamyard, Pinwheel Forest, Frozen Contain, Dragonspiral Tower, Bridge, Giant Chasm, Abundant Shrine, Lostlorn ForestDetails
Black 2 Route 1, 2, 3, 5, 6, 7, 9, 11, 12, 13, 14, 15, 16, 18, 20, 22, 23, Floccesy Ranch, Virbank Complex, P2 Lab, Dreamyard, Pinwheel Forst, Castelia City, Lostlorn Forest, Dragonspiral Tower, Village Bridge, Abundant Shrine, Reversal Mountain, Giant Chasm, Victory Road, Nature PreserveDetails
White 2 Route 1, 2, 3, 5, 6, 7, 9, 11, 12, 13, 14, 15, 16, 18, 20, 22, 23, Floccesy Ranch, Virbank Complex, P2 Lab, Dreamyard, Pinwheel Forst, Castelia City, Lostlorn Forest, Dragonspiral Tower, Village Bridge, Abundant Shrine, Reversal Mountain, Giant Chasm, Victory Road, Nature PreserveDetails
Dream World Dream Park - Beginning (B2W2 only) Details
Trainer Locations  Details

Flavor Text
Black It touches others with the feelers on its ears, using the sound of their heartbeats to tell how they are feeling.
White Its auditory sense is astounding. It has a radarlike ability to understand its surroundings through slight sounds.
Black 2 Using the feelers on its ears, it can tell how someone is feeling or when an egg might hatch.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
5 Refresh -- -- 20 --
The user rests to cure itself of a poisoning, burn, or paralysis.
10 Doubleslap 15 85 10 --
The target is slapped repeatedly, back and forth, two to five times in a row.
15 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
20 Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
25 Entrainment -- 100 15 --
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
30 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
35 Heal Pulse -- -- 10 --
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
40 After You -- -- 15 --
The user helps the target and makes it use its move right after the user.
45 Simple Beam -- 100 15 --
The user's mysterious psychic wave changes the target's Ability to Simple.
50 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
55 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Telekinesis -- -- 15 --
The user makes the target float with its psychic power. The target is easier to hit for three turns.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM35 Flamethrower 95 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM38 Fire Blast 120 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM59 Incinerate 30 100 15 --
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Wish -- -- 10 -- Details
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Heal Bell -- -- 5 -- Details
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Lucky Chant -- -- 30 -- Details
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Encore -- 100 5 -- Details
The user compels the target to keep using only the move it last used for three turns.
Bestow -- -- 15 -- Details
The user passes its held item to the target when the target isn't holding an item.
Sweet Kiss -- 75 10 -- Details
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Healing Wish -- -- 10 -- Details
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Amnesia -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
After You----15--
The user helps the target and makes it use its move right after the user.
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunderpunch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Uproar9010010--
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 103 60 86 60 86 50
Max Stats
Hindering Nature
Lv. 50 163 - 210 58 - 100 81 - 124 58 - 100 81 - 124 49 - 91
Lv. 100 316 - 410 112 - 197 159 - 243 112 - 197 159 - 243 94 - 179
Max Stats
Neutral Nature
Lv. 50 163 - 210 65 - 112 91 - 138 65 - 112 91 - 138 55 - 102
Lv. 100 316 - 410 125 - 219 177 - 271 125 - 219 177 - 271 105 - 199
Max Stats
Beneficial Nature
Lv. 50 163 - 210 71 - 123 100 - 151 71 - 123 100 - 151 60 - 112
Lv. 100 316 - 410 137 - 240 194 - 298 137 - 240 194 - 298 115 - 218

<--- #530
Excadrill
#532
Timburr
--->

 
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