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#119 Seaking | |
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here |
| Images |
| Male |
| D/P |
Pt |
HGSS |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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| Female |
| D/P |
Pt |
HGSS |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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| Name |
Jp. Name |
No. |
Gender Ratio |
Type |
| Seaking |
Azumao アズマオウ |
| National: | #119 | | Sinnoh: | #079 | | Johto: | #079 |
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| Ability: Swift Swim & Water Veil |
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Water Veil: This Pokémon cannot be BURN condition while having this ability. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Goldfish Pokémon |
4'03" |
86.0lbs |
60 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Colour |
Safari Zone Flee Rate |
1,000,000 Points Medium Fast |
70 |
2 Attack Point(s)
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Red |
60 |
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Flavour Text
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Diamond
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It makes its nest by hollowing out boulders in streams with its horn. It defends its eggs with its life.
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| Pearl
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To protect its family, it will fight with its drill-sharp horn. It lives in hollowed rocks in streams.
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| Platinum
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In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.
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| HeartGold |
During spawning season, SEAKING gather from all over, causing rivers to appear a brilliant red.
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| SoulSilver |
Using its horn, it bores holes in riverbed boulders, making nests to prevent its eggs from washing away.
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Location (In-Depth Details)
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Game
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Location
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| Ruby |
Safari Zone Mach Bike & Left Areas (Fish)
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| Sapphire
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Safari Zone Mach Bike & Left Areas (Fish)
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| Emerald
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Safari Zone Mach Bike & Left Areas (Fish)
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| FireRed
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Berry Forest, Fuchsia City, Safari Zone Areas 1, 2, 3 & Center (Fish)
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| LeafGreen
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Berry Forest, Fuchsia City, Safari Zone Areas 1, 2, 3 & Center (Fish)
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| Colosseum
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
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| XD
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
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| Diamond
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Routes 203, 204, 209, 212-North & 214, Twinleaf Town, Resort Area, Lake Verity, Lake Acuity, Lake Valor, Spring Path (Fish w/ Super Rod)
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Details
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| Pearl
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Routes 203, 204, 209, 212-North & 214, Twinleaf Town, Resort Area, Lake Verity, Lake Acuity, Lake Valor, Spring Path (Fish w/ Super Rod)
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Details
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| Platinum
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Lake Valor, Lake Verity, Lake Acuity (Fish With Good/Super Rod) Route 203, Route 204, Route 208, Route 209, Route 212 North, Route 214, Route 229,Twinleaf Town, Celestic Town, Sendoff Spring (Fish With Super Rod)
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Details
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| HeartGold
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Route 9, Route 10, Route 24, Route 25, Route 42, Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Mt. Silver, Cerulean City, Tohjo Falls Safari Zone
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Details
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| SoulSilver
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Route 9, Route 10, Route 24, Route 25, Route 42, Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Mt. Silver, Cerulean City, Tohjo Falls Safari Zone
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Details
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| Trainer Locations | |
Details |
| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |
| — | Poison Jab |  |  | 80 | 100 | 20 | 30 | | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | | — | Peck |  |  | 35 | 100 | 35 | -- | | The foe is jabbed with a sharply pointed beak or horn. | | — | Tail Whip |  |  | -- | 100 | 30 | -- | | The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | | — | Water Sport |  |  | -- | -- | 15 | -- | | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | | — | Supersonic |  |  | -- | 55 | 20 | -- | | The user generates odd sound waves from its body. It may confuse the target. | | 7 | Supersonic |  |  | -- | 55 | 20 | -- | | The user generates odd sound waves from its body. It may confuse the target. | | 11 | Horn Attack |  |  | 65 | 100 | 25 | -- | | The foe is jabbed with a sharply pointed horn to inflict damage. | | 17 | Water Pulse |  |  | 60 | 100 | 20 | 20 | | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | 21 | Flail |  |  | ?? | 100 | 15 | -- | | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | | 27 | Aqua Ring |  |  | -- | -- | 20 | -- | | The user envelops itself in a veil made of water. It regains some HP on every turn. | | 31 | Fury Attack |  |  | 15 | 85 | 20 | -- | | The foe is jabbed repeatedly with a horn or beak two to five times in a row. | | 40 | Waterfall |  |  | 80 | 100 | 15 | 20 | | The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. | | 47 | Horn Drill |  |  | ?? | 30 | 5 | -- | | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | | 56 | Agility |  |  | -- | -- | 30 | -- | | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | | 63 | Megahorn |  |  | 120 | 85 | 10 | -- | | Using its tough and impressive horn, the user rams into the foe with no letup. |
| TM & HM Attacks | |
| TM03 |
Water Pulse |
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60 |
100 |
20 |
20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | TM06 |
Toxic |
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-- |
85 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM07 |
Hail |
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-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | | TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM13 |
Ice Beam |
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95 |
100 |
10 |
10 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 |
Blizzard |
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120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | | TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | | TM17 |
Protect |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 |
Secret Power |
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70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM58 |
Endure |
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-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | | TM78 |
Captivate |
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-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM82 |
Sleep Talk |
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-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. | | TM83 |
Natural Gift |
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?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM84 |
Poison Jab |
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80 |
100 |
20 |
30 |
| The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | | TM87 |
Swagger |
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-- |
90 |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 |
Substitute |
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-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM03 |
Surf |
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95 |
100 |
15 |
-- |
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | | HM05 HGSS |
Whirlpool |
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15 |
70 |
15 |
-- |
| Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | | HM07 |
Waterfall |
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80 |
100 |
15 |
20 |
| The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | |
| Dive |
 |
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80 |
100 |
10 |
-- |
| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Fury Cutter |
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10 |
95 |
20 |
-- |
| The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
| Icy Wind |
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55 |
95 |
15 |
100 |
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| Knock Off |
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20 |
100 |
20 |
-- |
| The user slaps down the foe's held item, preventing the item from being used during the battle. |
| Snore |
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40 |
100 |
15 |
30 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift |
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60 |
-- |
20 |
-- |
| Star-shaped rays are shot at the foe. This attack never misses. |
| Aqua Tail |
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90 |
90 |
10 |
-- |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Bounce |
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85 |
85 |
5 |
30 |
| The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| Mud-slap |
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20 |
100 |
10 |
100 |
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| Egg Moves (Details) | | Psybeam |  |  | 65 | 100 | 20 | 10 | Details | | The foe is attacked with a peculiar ray. It may also leave the target confused. | | Haze |  |  | -- | -- | 30 | -- | Details | | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | | Hydro Pump |  |  | 120 | 80 | 5 | -- | Details | | The foe is blasted by a huge volume of water launched under great pressure. | | Sleep Talk |  |  | -- | -- | 10 | -- | Details | | While it is asleep, the user randomly uses one of the moves it knows. | | Mud Sport |  |  | -- | -- | 15 | -- | Details | | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | | Mud-slap |  |  | 20 | 100 | 10 | 100 | Details | | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | | Aqua Tail |  |  | 90 | 90 | 10 | -- | Details | | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | | Body Slam - HGSS Only |  |  | 85 | 100 | 15 | 30 | Details | | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
| Base/Max Pokéathlon Stats |
| Speed | Power | Skill | Stamina | Jump |
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
80 |
92 |
65 |
65 |
80 |
68 |
Max Stats Hindering Nature |
Lv. 50 |
140 - 187 |
87 - 129 |
63 - 105 |
63 - 105 |
76 - 118 |
65 - 108 |
| Lv. 100 |
270 - 364 |
170 - 254 |
121 - 206 |
121 - 206 |
148 - 233 |
126 - 211 |
Max Stats Neutral Nature |
Lv. 50 |
140 - 187 |
97 - 144 |
70 - 117 |
70 - 117 |
85 - 132 |
73 - 120 |
| Lv. 100 |
270 - 364 |
189 - 283 |
135 - 229 |
135 - 229 |
165 - 259 |
141 - 235 |
Max Stats Beneficial Nature |
Lv. 50 |
140 - 187 |
106 - 158 |
77 - 128 |
77 - 128 |
93 - 145 |
80 - 132 |
| Lv. 100 |
270 - 364 |
207 - 311 |
148 - 251 |
148 - 251 |
181 - 284 |
155 - 258 |
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