#206 Dunsparce
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here
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Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Dunsparce Nokocchi
ノコッチ
National: #206
Johto: #052
Male :50%
Female :50%
Ability: Serene Grace & Run Away
Serene Grace: The chances of a move having an effect doubles.
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Classification Height Weight Capture Rate Base Egg Steps
Land Snake Pokémon 4'11" 15.9lbs 190 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 1 HP Point(s)
Yellow 0
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
No Hold Item
Ground
Evolutionary Chain
Flavour Text
Diamond It digs into the ground with its tail and makes a mazelike nest. It can fly just a little.
Pearl
Platinum
HeartGold When spotted, this Pokémon escapes backward by furiously boring into the ground with its tail.
SoulSilver If spotted, it escapes by burrowing with its tail. It can float just slightly using its wings.

Location (In-Depth Details)
Game Location
Ruby Trade from FireRed/LeafGreen/Colosseum
Sapphire Trade from FireRed/LeafGreen/Colosseum
Emerald Trade from FireRed/LeafGreen/Colosseum
FireRed Three Isle Port
LeafGreen Three Isle Port
Colosseum Snagged from Rider Sosh in Pyrite Cave
XD Trade from FireRed/LeafGreen/Colosseum
Diamond Swarm in Route 208 Details
Pearl Swarm in Route 208 Details
Platinum Route 208 - (Swarm) Details
HeartGold Dark Cave Details
SoulSilver Dark Cave Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Rage2010020--
While this move is in use, it gains attack power each time the user is hit in battle.
5Defense Curl----40--
The user curls up to conceal weak spots and raise its Defense stat.
9Yawn----10--
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
13Glare--7530--
The user intimidates the foe with the pattern on its belly to cause paralysis.
17Rollout309020--
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
21Spite--10010--
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
25Pursuit4010020--
An attack move that inflicts double damage if used on a foe that is switching out of battle.
29Screech--8540--
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
33Roost----10--
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
37Take Down908520--
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
41Ancientpower60100510
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
45Dig8010010--
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
49Endeavor??1005--
An attack move that cuts down the foe's HP to equal the user's HP.
53Flail??10015--
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM51 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite -- 100 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Ancientpower 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Endeavor ?? 100 5 --
An attack move that cuts down the foe's HP to equal the user's HP.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Bide??--10--Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Ancientpower60100510Details
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Rock Slide75901030Details
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Bite601002530Details
The foe is bitten with viciously sharp fangs. It may make the target flinch.
Headbutt701001530Details
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
Astonish301001530Details
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
Curse----10--Details
A move that works differently for the Ghost type than for all the other types.
Trump Card??--5--Details
The fewer PP this move has, the more power it has for attack.
Magic Coat----15--Details
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Snore401001530Details
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Agility - HGSS Only----30--Details
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 100 70 70 65 65 45
Max Stats
Hindering Nature
Lv. 50 160 - 207 67 - 109 67 - 109 63 - 105 63 - 105 45 - 87
Lv. 100 310 - 404 130 - 215 130 - 215 121 - 206 121 - 206 85 - 170
Max Stats
Neutral Nature
Lv. 50 160 - 207 75 - 122 75 - 122 70 - 117 70 - 117 50 - 97
Lv. 100 310 - 404 145 - 239 145 - 239 135 - 229 135 - 229 95 - 189
Max Stats
Beneficial Nature
Lv. 50 160 - 207 82 - 134 82 - 134 77 - 128 77 - 128 55 - 106
Lv. 100 310 - 404 159 - 262 159 - 262 148 - 251 148 - 251 104 - 207

<--- #205
Forretress
#207
Gligar
--->

 
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