#242 Blissey
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Blissey Hapinasu
ハピナス
National: #242
Sinnoh: #098
Johto: #223
Male :0%
Female :100%
Ability: Natural Cure & Serene Grace
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Serene Grace: The chances of a move having an effect doubles.
Classification Height Weight Capture Rate Base Egg Steps
Happiness Pokémon 4'11" 103.2lbs 30 10,240
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
800,000 Points
Fast
140 3 HP Point(s)
Pink 0
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups

Oval Stone
- 50%

Lucky Egg
- 5%
Fairy
Evolutionary Chain
To get Happiny, you will need to breed while holding the Luck Incense
Flavour Text
Diamond This kindhearted Pokémon nurses sick Pokémon to health. It senses feelings of sadness.
Pearl It is a Pokémon that delivers happiness. Eating its egg is said to make one kind to everyone.
Platinum The eggs it lays are filled with happiness. Eating even one bite will bring a smile to anyone.
HeartGold Anyone who takes even one taste of BLISSEY's egg becomes unfailingly caring and pleasant to everyone.
SoulSilver It has a very compassionate nature. If it sees a sick Pokémon, it will nurse the sufferer back to health.

Location
Game Location
Ruby Trade from FireRed/LeafGreen/XD
Sapphire Trade from FireRed/LeafGreen/XD
Emerald Trade from FireRed/LeafGreen/XD
FireRed Evolve Chansey
LeafGreen Evolve Chansey
Colosseum Trade from FireRed/LeafGreen/XD
XD Evolve Chansey
Diamond Evolve from Chansey
Pearl Evolve from Chansey
Platinum Evolve Chansey
HeartGold Evolve Chansey
SoulSilver Evolve Chansey
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Pound4010035--
The foe is physically pounded with a long tail or a foreleg, etc.
Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
5Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
9Refresh----20--
The user rests to cure itself of a poisoning, burn, or paralysis.
12Softboiled----10--
The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
16Doubleslap158510--
The foe is slapped repeatedly, back and forth, two to five times in a row.
20Minimize----20--
The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
23Sing--5515--
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
27Fling??10010--
The user flings its held item at the foe to attack. Its power and effects depend on the item.
31Defense Curl----40--
The user curls up to conceal weak spots and raise its Defense stat.
34Light Screen----30--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
38Egg Bomb1007510--
A large egg is hurled with maximum force at the foe to inflict damage.
42Healing Wish----10--
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
46Double-edge12010015--
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100 5 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72 Avalanche 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Endeavor ?? 100 5 --
An attack move that cuts down the foe's HP to equal the user's HP.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Present??9015--Details
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Metronome----10--Details
The user waggles a finger and stimulates the brain into randomly using nearly any move.
Heal Bell----5--Details
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Aromatherapy----5--Details
The user releases a soothing scent that heals all status problems affecting the user's party.
Substitute----10--Details
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Counter??10020--Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Helping Hand----20--Details
A move that boosts the power of the ally's attack in a Double Battle.
Gravity----5--Details
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Mud Bomb - HGSS Only65851030Details
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Charm--10020--
Lv. 1
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Copycat----20--
Lv. 5
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Sweet Kiss--7510--
Lv. 12
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Uproar5010010--
Tutor
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Last Resort1301005--
This move can be used only after the user has used all the other moves it knows in the battle.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 255 10 10 75 135 55
Max Stats
Hindering Nature
Lv. 50 315 - 362 13 - 55 13 - 55 72 - 114 126 - 168 54 - 96
Lv. 100 620 - 714 22 - 107 22 - 107 139 - 224 247 - 332 103 - 188
Max Stats
Neutral Nature
Lv. 50 315 - 362 15 - 62 15 - 62 80 - 127 140 - 187 60 - 107
Lv. 100 620 - 714 25 - 119 25 - 119 155 - 249 275 - 369 115 - 209
Max Stats
Beneficial Nature
Lv. 50 315 - 362 16 - 68 16 - 68 88 - 139 154 - 205 66 - 117
Lv. 100 620 - 714 27 - 130 27 - 130 170 - 273 302 - 405 126 - 229

<--- #241
Miltank
#243
Raikou
--->

 
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