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#339 Barboach | |
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here |
| Images |
| D/P |
Pt/HGSS |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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| Name |
Jp. Name |
No. |
Gender Ratio |
Type |
| Barboach |
Dojotchi ドジョッチ |
| National: | #339 | | Sinnoh: | #080 |
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| Ability: Oblivious & Anticipation |
Oblivious: The Pokémon cannot be under the ATTRACT condition while having this ability.
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Whiskers Pokémon |
1'04" |
4.2lbs |
190 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Colour |
Safari Zone Flee Rate |
1,000,000 Points Medium Fast |
70 |
1 HP Point(s)
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Gray |
120 |
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Flavour Text
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Diamond
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It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.
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| Pearl
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Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.
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| Platinum
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Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.
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| HeartGold |
BARBOACH uses its whiskers to taste things just as a person uses his or her tongue to taste things.
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| SoulSilver |
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Location (In-Depth Details)
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Game
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Location
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| Ruby |
Routes 111, 114 & 120, Meteor Falls, Victory Road Basement 2 (Fish)
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| Sapphire
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Routes 111, 114 & 120, Meteor Falls, Victory Road Basement 2 (Fish)
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| Emerald
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Routes 111, 114 & 120, Meteor Falls, Victory Road Basement 2 (Fish)
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| FireRed
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Trade from Ruby/Sapphire/Emerald
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| LeafGreen
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Trade from Ruby/Sapphire/Emerald
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| Colosseum
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Trade from Ruby/Sapphire/Emerald
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| XD
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Trade from Ruby/Sapphire/Emerald
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| Diamond
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Routes 205-North, 208, 210-North, 212-South, 227 & 228, Deserted Escape Path, Eterna City, Celestic Town, Oreburgh Gate, Safari Game, Mt. Coronet (Fish w/ Good Rod)
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Details
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| Pearl
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Routes 205-North, 208, 210-North, 212-South, 227 & 228, Deserted Escape Path, Eterna City, Celestic Town, Oreburgh Gate, Safari Game, Mt. Coronet (Fish w/ Good Rod)
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Details
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| Platinum
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Route 205 North Route 210 North, Route 225, Route 227, Route 228, Ravaged Path, Oreburgh Gate, Eterna City, Great Marsh, Mt. Coronet (Fish With Good Rod)
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Details
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| HeartGold
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Safari Zone (Special Items)
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Details
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| SoulSilver
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Safari Zone (Special Items)
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Details
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| Trainer Locations | |
Details |
| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |
| — | Mud-slap |  |  | 20 | 100 | 10 | 100 | | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | | 6 | Mud Sport |  |  | -- | -- | 15 | -- | | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | | 6 | Water Sport |  |  | -- | -- | 15 | -- | | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | | 10 | Water Gun |  |  | 40 | 100 | 25 | -- | | The foe is blasted with a forceful shot of water. | | 14 | Mud Bomb |  |  | 65 | 85 | 10 | 30 | | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | | 18 | Amnesia |  |  | -- | -- | 20 | -- | | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | | 22 | Water Pulse |  |  | 60 | 100 | 20 | 20 | | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | 26 | Magnitude |  |  | ?? | 100 | 30 | -- | | The user looses a ground-shaking quake affecting everyone in battle. Its power varies. | | 31 | Rest |  |  | -- | -- | 10 | -- | | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | 31 | Snore |  |  | 40 | 100 | 15 | 30 | | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | | 35 | Aqua Tail |  |  | 90 | 90 | 10 | -- | | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | | 39 | Earthquake |  |  | 100 | 100 | 10 | -- | | The user sets off an earthquake that hits all the Pokémon in the battle. | | 43 | Future Sight |  |  | 80 | 90 | 15 | -- | | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | | 47 | Fissure |  |  | ?? | 30 | 5 | -- | | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
| TM & HM Attacks | |
| TM03 |
Water Pulse |
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60 |
100 |
20 |
20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | TM06 |
Toxic |
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-- |
85 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM07 |
Hail |
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-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | | TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM13 |
Ice Beam |
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95 |
100 |
10 |
10 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 |
Blizzard |
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120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | | TM17 |
Protect |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
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 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM26 |
Earthquake |
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100 |
100 |
10 |
-- |
| The user sets off an earthquake that hits all the Pokémon in the battle. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM37 |
Sandstorm |
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-- |
-- |
10 |
-- |
| A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | | TM39 |
Rock Tomb |
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50 |
80 |
10 |
100 |
| Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 |
Secret Power |
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70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM58 |
Endure |
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-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM78 |
Captivate |
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-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM82 |
Sleep Talk |
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-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. | | TM83 |
Natural Gift |
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?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM87 |
Swagger |
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-- |
90 |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 |
Substitute |
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-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM03 |
Surf |
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95 |
100 |
15 |
-- |
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | | HM05 HGSS |
Whirlpool |
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15 |
70 |
15 |
-- |
| Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | | HM07 |
Waterfall |
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80 |
100 |
15 |
20 |
| The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | |
| Dive |
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80 |
100 |
10 |
-- |
| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Icy Wind |
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55 |
95 |
15 |
100 |
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| Snore |
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40 |
100 |
15 |
30 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Aqua Tail |
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90 |
90 |
10 |
-- |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Bounce |
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85 |
85 |
5 |
30 |
| The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| Earth Power |
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90 |
100 |
10 |
10 |
| The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
| Mud-slap |
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20 |
100 |
10 |
100 |
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| HeartGold/SoulSilver Move Tutor Attacks | |
| Headbutt |
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70 |
100 |
15 |
30 |
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Egg Moves (Details) | | Thrash |  |  | 90 | 100 | 20 | -- | Details | | The user rampages and attacks for two to three turns. It then becomes confused, however. | | Whirlpool |  |  | 15 | 70 | 15 | -- | Details | | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | | Spark |  |  | 65 | 100 | 20 | 30 | Details | | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | | Hydro Pump |  |  | 120 | 80 | 5 | -- | Details | | The foe is blasted by a huge volume of water launched under great pressure. | | Flail |  |  | ?? | 100 | 15 | -- | Details | | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | | Take Down |  |  | 90 | 85 | 20 | -- | Details | | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | | Dragon Dance - HGSS Only |  |  | -- | -- | 20 | -- | Details | | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| Base/Max Pokéathlon Stats |
| Speed | Power | Skill | Stamina | Jump |
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
50 |
48 |
43 |
46 |
41 |
60 |
Max Stats Hindering Nature |
Lv. 50 |
110 - 157 |
47 - 90 |
43 - 85 |
45 - 88 |
41 - 83 |
58 - 100 |
| Lv. 100 |
210 - 304 |
90 - 175 |
81 - 166 |
87 - 171 |
78 - 162 |
112 - 197 |
Max Stats Neutral Nature |
Lv. 50 |
110 - 157 |
53 - 100 |
48 - 95 |
51 - 98 |
46 - 93 |
65 - 112 |
| Lv. 100 |
210 - 304 |
101 - 195 |
91 - 185 |
97 - 191 |
87 - 181 |
125 - 219 |
Max Stats Beneficial Nature |
Lv. 50 |
110 - 157 |
58 - 110 |
52 - 104 |
56 - 107 |
50 - 102 |
71 - 123 |
| Lv. 100 |
210 - 304 |
111 - 214 |
100 - 203 |
106 - 210 |
95 - 199 |
137 - 240 |
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