#147 Dratini
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Dratini
Japan: Miniryu
ミニリュウ
French: Minidraco
German: Dratini
Korean: 미뇽
National: #147
Johto: #241
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Dragon Pokémon 5'11"
1.8m
7.3lbs
3.3kg
4510,240
Experience Growth Base Happiness Effort Values Earned
1,250,000 Points
Slow
35 41 Hit Points
64 Attack
45 Defense
50 Special Attack
50 Special Defense
50 Speed
Damage Taken
*1 *0.5 *0.5 *0.5 *0.5 *2 *1 *1 *1 *1 *1 *1 *1 *1 *2 *1 *1
Wild Hold Item Egg Groups
Wild
Dragon Scale - 5%
Gen I Trade
Bitter Berry - RBY
Water 1
Dragon
Evolutionary Chain
Locations - In-Depth Details
Gold Route 45, Dragon's DenDetails
Silver Route 45, Dragon's DenDetails
Crystal Route 45, Dragon's DenDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Wrap 15 85 20 --
Traps and squeezes the target over two to five turns, making the target unable to move.
Leer -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
8 Thunder Wave -- 100 20 --
A special move that causes paralysis. The victim has a onein-four chance of immobility.
15 Twister 40 100 20 20
A DRAGON-type attack. Has a one-in-five chance of causing the target to flinch.
22 Dragon Rage 40 100 10 --
A DRAGON-type attack. It always inflicts a set amount of damage.
29 Slam 80 75 20 --
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard.
36 Agility -- 100 30 --
A special move that greatly boosts the user's SPEED. Normally used up to three times.
43 Safeguard -- 100 25 --
A mystic power that protects the user from status problems for five turns.
50 Outrage 90 100 15 --
An attack that lasts two to three turns. Afterwards, the attacker will become confused.
57 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM07 Zap Cannon 100 50 5 100
An ELECTRIC-type attack. Inaccurate but is guaranteed to cause paralysis if it hits.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM14 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM24 DragonBreath 60 100 20 30
A DRAGON-type attack. Has a one-in-three chance of paralyzing the target.
TM25 Thunder 120 70 10 30
Strongest of all ELECTRIC-type attacks. Has a one-in-ten shot at paralyzing the target.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM38 Fire Blast 120 85 5 10
Strongest FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
HM03 Surf 95 100 15 --
A WATER-type attack. This move is strong and highly accurate.
HM07 Waterfall 80 100 15 --
A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Haze -- 100 30 -- Details
Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle.
Light Screen -- 100 30 -- Details
Reduces damage from special attacks by about half. A special PSYCHIC-type move.
Mist -- 100 30 -- Details
Provides full protection against any enemy status attack.
Supersonic -- 55 20 -- Details
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Flamethrower 95 100 15 10
A powerful FIRE-type attack. Has a one-in-ten chance of leaving the target with a burn.
Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Special Moves
Attack NameTypeAtt.Acc.PPEffect %
ExtremeSpeed 80 100 5 --
An attack that always strikes first. It can be learned by only a few Pokémon. Pokémon Crystal - Dragon's Den Gift

Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
BubbleBeam 65 100 20 10 Gen I TM11
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Water Gun 40 100 25 -- Gen I TM12
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
Ice Beam 95 100 10 10 Gen I TM13
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Thunderbolt 95 100 15 10 Gen I TM24
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 300 41 64 45 50 50 50
Max Stats Lv. 50 101 - 147 69 - 115 50 - 96 55 - 101 55 - 101 55 - 101
Lv. 100 192 - 285 133 - 226 95 - 188 105 - 198 105 - 198 105 - 198

<--- #146
Moltres
#148
Dragonair
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