#251 Celebi
General Location Attacks Egg Moves Stats
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Celebi
Japan: Celebi
セレビィ
French: Celebi
German: Celebi
Korean: 세레비
National: #251
Johto: #251
Celebi is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Time Travel Pokémon 2'00"
0.6m
11.0lbs
5kg
4530,720
Experience Growth Base Happiness Effort Values Earned
1,059,860 Points
Medium Slow
100 100 Hit Points
100 Attack
100 Defense
100 Special Attack
100 Special Defense
100 Speed
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *0.5 *2 *0.5 *2 *0.5 *4 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups
Wild
MiracleBerry - 5%
Celebi cannot breed
Evolutionary Chain
Locations - In-Depth Details
Gold Event Only
Silver Event Only
Crystal Ilex ForestDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Leech Seed -- 90 10 --
Plants a seed on the target Pokémon. It slowly drains the target's HP for the attacker.
Confusion 50 100 25 10
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
Recover -- 100 20 --
Half of the user's maximum HP is restored. Few Pokémon learn this move on their own.
Heal Bell -- 100 5 --
The soothing ringing of a bell that eliminates all status problems for the entire party.
10 Safeguard -- 100 25 --
A mystic power that protects the user from status problems for five turns.
20 AncientPower 60 100 5 10
A ROCK-type attack. This prehistoric move may boost all of the user's stats.
30 Future Sight 80 90 15 --
A special PSYCHIC-type attack. It strikes the target two turns after it is used.
40 Baton Pass -- 100 40 --
A move that transfers the user's status changes to the next Pokémon when switching.
50 Perish Song -- 100 5 --
A malevolent melody that causes both the user and the opponent to faint in three turns.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM09 Psych Up -- 100 10 --
Self-hypnosis move that copies the foe's stats changes, then applies them to the user.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM12 Sweet Scent -- 100 20 --
A pleasant aroma that distracts the target, making the opponent easier to hit.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM22 SolarBeam 120 100 10 --
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM29 Psychic 90 100 10 10
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating.
TM30 Shadow Ball 80 100 15 20
A GHOST-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM37 Sandstorm -- 100 10 --
An attack that creates a sandstorm. The effect causes damage to both combatants.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM42 Dream Eater 100 100 15 --
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Nightmare -- 100 15 --
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 100 100 100 100 100 100
Max Stats Lv. 50 160 - 206 105 - 151 105 - 151 105 - 151 105 - 151 105 - 151
Lv. 100 310 - 403 205 - 298 205 - 298 205 - 298 205 - 298 205 - 298

<--- #250
Ho-Oh