#066 Machop
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Machop
Japan: Wanrikie
ワンリキー
French: Machoc
German: Machollo
Korean: 알통몬
National: #066
Alola: #095
Melemele: #095
Akala: #---
Ula'ula: #---
Poni: #045
Male :75.4%
Female :24.6%
Classification Height Weight Capture Rate Base Egg Steps
Superpower Pokémon 2'07"
0.8m
43.0lbs
19.5kg
1805,120
Abilities: Guts - No Guard - Steadfast (Hidden Ability)
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
No Guard: The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%
Hidden Ability (Available):
Steadfast: Speed raises by one level every time the Pokémon flinches.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,860 Points
Medium Slow
70 1 Attack Point(s)
Likely
Damage Taken
*1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *1 *2
Wild Hold Item Egg Groups
 
Focus Band
- 5%
Human-like
Evolutionary Chain
Locations - In-Depth Details
Sun Ten Carat HillDetails
Moon Ten Carat HillDetails
Trainer Locations  Details
Flavor Text
Sun It loves working out. As it gazes at its muscles, which continue to swell day by day, it becomes more and more dedicated to its training.
Moon With its superhuman strength, it’s able to throw a hundred people all at the same time. Its strength comes from lifting Graveler every day.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
3 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
7 Karate Chop 50 100 25 --
The target is attacked with a sharp chop. Critical hits land more easily.
9 Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
13 Low Sweep 65 100 20 100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
15 Seismic Toss ?? 100 20 --
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
19 Revenge 60 100 10 --
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
21 Knock Off 65 100 20 --
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
25 Vital Throw 70 -- 10 --
The user attacks last. In return, this throw move never misses.
27 Wake-Up Slap 70 100 10 --
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
31 Dual Chop 40 90 15 --
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
33 Submission 80 80 20 --
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
37 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
39 Cross Chop 100 80 5 --
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
43 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
45 Dynamic Punch 100 50 5 100
The user punches the target with full, concentrated power. This confuses the target if it hits.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM47 Low Sweep 65 100 20 100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Meditate -- -- 40 -- Details
The user meditates to awaken the power deep within its body and raise its Attack stat.
Rolling Kick 60 85 15 30 Details
The user lashes out with a quick, spinning kick. This may also make the target flinch.
Encore -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Smelling Salts 70 100 10 -- Details
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Close Combat 120 100 5 100 Details
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Fire Punch 75 100 15 10 Details
The target is punched with a fiery fist. This may also leave the target with a burn.
Thunder Punch 75 100 15 10 Details
The target is punched with an electrified fist. This may also leave the target with paralysis.
Ice Punch 75 100 15 10 Details
The target is punched with an icy fist. This may also leave the target frozen.
Bullet Punch 40 100 30 -- Details
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Power Trick -- -- 10 -- Details
The user employs its psychic power to switch its Attack stat with its Defense stat.
Heavy Slam ?? 100 10 -- Details
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Knock Off 65 100 20 -- Details
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Quick Guard -- -- 15 -- Details
The user protects itself and its allies from priority moves.

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 160(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 190(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour 160 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 140(Phy)/185(Spe) -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Gigavolt Havoc 140 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Subzero Slammer 140 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake 100 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 195 -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Tectonic Rage 100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Focus Punch 150 100 20 -- Move Tutor - ORAS
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Helping Hand -- -- 20 -- Move Tutor - ORAS
The user assists an ally by boosting the power of that ally's attack.
Role Play -- -- 10 -- Move Tutor - ORAS
The user mimics the target completely, copying the target's natural Ability.
Snore 50 100 15 30 Move Tutor - ORAS
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower 120 100 5 100 Move Tutor - ORAS
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Vacuum Wave 40 100 30 -- Move Tutor - PtHGSS
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Metronome -- -- 10 -- Move Tutor - FRLG
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Fissure ?? 30 5 -- Gen I TM27
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 305 70 80 50 35 35 35
Max Stats
Hindering Nature
Lv. 50 130 - 177 76 - 118 49 - 91 36 - 78 36 - 78 36 - 78
Lv. 100 250 - 344 148 - 233 94 - 179 67 - 152 67 - 152 67 - 152
Max Stats
Neutral Nature
Lv. 50 130 - 177 85 - 132 55 - 102 40 - 87 40 - 87 40 - 87
Lv. 100 250 - 344 165 - 259 105 - 199 75 - 169 75 - 169 75 - 169
Max Stats
Beneficial Nature
Lv. 50 130 - 177 93 - 145 60 - 112 44 - 95 44 - 95 44 - 95
Lv. 100 250 - 344 181 - 284 115 - 218 82 - 185 82 - 185 82 - 185

<--- #065
Alakazam
#067
Machoke
--->

 
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