#085 Dodrio

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Dodrio Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Dodrio
Japan: Dodorio
ドードリオ
French: Dodrio
German: Dodri
Korean: 두트리오
National: #085
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #085
Male :50%
Female :50%
Normal-type Flying-type
Classification Height Weight Capture Rate Base Egg Steps
Triple Bird Pokémon 5'11"
1.8m
187.8lbs
85.2kg
455,120
Abilities: Run Away - Early Bird - Tangled Feet (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available through transfer):
Tangled Feet: Pokémon’s evasion raises one level when Confused.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Wild

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Sharp Beak
Sharp Beak
- 5%
Mighty Candy RewardMighty Candy L RewardMighty Candy XL RewardDoduo Candy Reward
Mighty CandyMighty Candy LMighty Candy XLDoduo Candy
Flying
Evolutionary Chain
Doduo Level Dodrio
Gender Differences
MaleFemale
Male Sprite Female Sprite

Locations

- In-Depth Details
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Let's Go, Pikachu! Route 16, Route 17, Route 18Details
Let's Go, Eevee! Route 16, Route 17, Route 18Details

Flavor Text

Let's Go, Pikachu! One of Doduo’s two heads splits to form a unique species. It runs close to 40 mph in prairies.
Let's Go, Eevee!


Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Tri Attack Tri Attack - Normal-type Tri Attack: Special Move 80 100 10 20
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
Peck Peck - Flying-type Peck: Physical Move 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Rage Rage - Normal-type Rage: Physical Move 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
5 Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
8 Rage Rage - Normal-type Rage: Physical Move 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
12 Fury Attack Fury Attack - Normal-type Fury Attack: Physical Move 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
15 Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
19 Pluck Pluck - Flying-type Pluck: Physical Move 60 100 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
22 Double Hit Double Hit - Normal-type Double Hit: Physical Move 35 90 10 --
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
26 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
29 Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
34 Acupressure Acupressure - Normal-type Acupressure: Other Move -- -- 30 --
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
38 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
43 Jump Kick Jump Kick - Fighting-type Jump Kick: Physical Move 100 95 10 --
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
47 Drill Peck Drill Peck - Flying-type Drill Peck: Physical Move 80 100 20 --
A corkscrewing attack with a sharp beak acting as a drill.
52 Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.
56 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up Work Up - Normal-type Work Up: Other Move -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM41 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM51 Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM66 Payback Payback - Dark-type Payback: Physical Move 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM76 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
The user soars and then strikes its target on the next turn.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 -- Details
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 20 -- Details
The user generates odd sound waves from its body that confuse the target.
Haze Haze - Ice-type Haze: Other Move -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Feint Attack Feint Attack - Dark-type Feint Attack: Physical Move 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 5 -- Details
This attack move cuts down the target's HP to equal the user's HP.
Mirror Move Mirror Move - Flying-type Mirror Move: Other Move -- -- 20 -- Details
The user counters the target by mimicking the target's last move.
Brave Bird Brave Bird - Flying-type Brave Bird: Physical Move 120 100 15 -- Details
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Natural Gift Natural Gift - Normal-type Natural Gift: Physical Move ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Assurance Assurance - Dark-type Assurance: Physical Move 60 100 10 -- Details
If the target has already taken some damage in the same turn, this attack's power is doubled.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
UproarUproar - Normal-typeUproar: Special Move9010010--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Sky AttackSky Attack - Flying-typeSky Attack: Physical Move14090530
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
EndeavorEndeavor - Normal-typeEndeavor: Physical Move??1005--
This attack move cuts down the target's HP to equal the user's HP.
Stomping TantrumStomping Tantrum - Ground-typeStomping Tantrum: Physical Move7510010--
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move 180 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 200 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Physical Move 140 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 140 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Usable Z Moves (Transfer Only/Improved)

Attack NameTypeCat.Max Att.Acc.PPEffect %
Supersonic Skystrike Supersonic Skystrike - Flying-type Special Move 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage
Gen V or earlier
Tectonic Rage - Ground-type Special Move 100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Air Cutter 60 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Sky Attack 140 90 5 30 Move Tutor - XD
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Whirlwind -- -- 20 -- Gen I TM04
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Reflect -- -- 20 -- Gen I TM33
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 470 60 110 70 60 60 110
Max Stats
Hindering Nature
Lv. 50 120 - 167 103 - 145 67 - 109 58 - 100 58 - 100 103 - 145
Lv. 100 230 - 324 202 - 287 130 - 215 112 - 197 112 - 197 202 - 287
Max Stats
Neutral Nature
Lv. 50 120 - 167 115 - 162 75 - 122 65 - 112 65 - 112 115 - 162
Lv. 100 230 - 324 225 - 319 145 - 239 125 - 219 125 - 219 225 - 319
Max Stats
Beneficial Nature
Lv. 50 120 - 167 126 - 178 82 - 134 71 - 123 71 - 123 126 - 178
Lv. 100 230 - 324 247 - 350 159 - 262 137 - 240 137 - 240 247 - 350

Let's Go Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Tri Attack Tri Attack - Normal-type Tri Attack: Special Move 80 100 10 20
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
Tri Attack Tri Attack - Normal-type Tri Attack: Special Move 80 100 10 20
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
Mirror Move Mirror Move - Flying-type Mirror Move: Other Move -- -- 20 --
The user counters the target by mimicking the target's last move.
Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 20 --
The user generates odd sound waves from its body that confuse the target.
Peck Peck - Flying-type Peck: Physical Move 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Rage Rage - Normal-type Rage: Physical Move 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
5 Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
10 Rage Rage - Normal-type Rage: Physical Move 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
16 Fury Attack Fury Attack - Normal-type Fury Attack: Physical Move 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
22 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
27 Drill Peck Drill Peck - Flying-type Drill Peck: Physical Move 80 100 20 --
A corkscrewing attack with a sharp beak acting as a drill.
37 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
48 Jump Kick Jump Kick - Fighting-type Jump Kick: Physical Move 100 95 10 --
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
59 Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM02 Taunt Taunt - Dark-type Taunt: Other Move -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM09 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM14 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
The user soars and then strikes its target on the next turn.
TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM28 Tri Attack Tri Attack - Normal-type Tri Attack: Special Move 80 100 10 20
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
TM48 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM50 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 470 60 110 70 60 60 110
Max Stats
Hindering Nature
Lv. 50No Candy 120 - 135 103 - 128 67 - 89 58 - 79 58 - 79 103 - 128
Candy 120 - 335 103 - 328 67 - 289 58 - 279 58 - 279 103 - 328
Lv. 100No Candy 230 - 261 202 - 253 130 - 173 112 - 154 112 - 154 202 - 253
Candy 230 - 461 202 - 453 130 - 373 112 - 354 112 - 354 202 - 453
Max Stats
Neutral Nature
Lv. 50No Candy 120 - 135 115 - 143 75 - 99 65 - 88 65 - 88 115 - 143
Candy 120 - 335 115 - 343 75 - 299 65 - 288 65 - 288 115 - 343
Lv. 100No Candy 230 - 261 225 - 281 145 - 193 125 - 171 125 - 171 225 - 281
Candy 230 - 461 225 - 481 145 - 393 125 - 371 125 - 371 225 - 481
Max Stats
Beneficial Nature
Lv. 50No Candy 120 - 135 126 - 157 82 - 108 71 - 96 71 - 96 126 - 157
Candy 120 - 335 126 - 357 82 - 308 71 - 296 71 - 296 126 - 357
Lv. 100No Candy 230 - 261 247 - 309 159 - 212 137 - 188 137 - 188 247 - 309
Candy 230 - 461 247 - 509 159 - 412 137 - 388 137 - 388 247 - 509

CP (Combat Points) - Toggle Full Details

LevelMin CPMax CPMax CP With Candy
Level 525 CP29 CP2,669 CP
Level 501,644 CP2,103 CP6,903 CP
Level 1006,372 CP8,214 CP10,000 CP

<--- Doduo #084
Doduo
#086
Seel
Seel --->