#165 Ledyba
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture Name Other Names No. Gender Ratio Type
Ledyba
Japan: Rediba
レディバ
French: Coxy
German: Ledyba
Korean: 레디바
National: #165
Alola: #020
Melemele: #020
Akala: #---
Ula'ula: #008
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Five Star Pokémon 3'03"
1.0m
23.8lbs
10.8kg
2553,840
Abilities: Swarm - Early Bird - Rattled (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available):
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
800,000 Points
Fast
70 1 Sp. Defense Point(s)
Likely
Damage Taken
*1 *2 *1 *2 *0.25 *2 *0.25 *1 *0 *2 *1 *0.5 *4 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
Sun Route 1Details
Moon Route 1Details
Trainer Locations  Details
Flavor Text
Sun They are timid and grow uneasy when not in a swarm with others of their kind. The pattern on their backs differs slightly from one to another.
Moon They communicate with one another using bodily fluids that give off odors. When they’re angry, their odor smells sour.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
5 Supersonic -- 55 20 --
The user generates odd sound waves from its body that confuse the target.
8 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
12 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
12 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
12 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
15 Mach Punch 40 100 30 --
The user throws a punch at blinding speed. This move always goes first.
19 Silver Wind 60 100 5 10
The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats.
22 Comet Punch 18 85 15 --
The target is hit with a flurry of punches that strike two to five times in a row.
26 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
29 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
33 Bug Buzz 90 100 10 10
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
36 Air Slash 75 95 15 30
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
40 Double-Edge 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Psybeam 65 100 20 10 Details
The target is attacked with a peculiar ray. This may also leave the target confused.
Bide ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Silver Wind 60 100 5 10 Details
The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats.
Bug Buzz 90 100 10 10 Details
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
Screech -- 85 40 -- Details
An earsplitting screech harshly lowers the target's Defense stat.
Encore -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Knock Off 65 100 20 -- Details
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Bug Bite 60 100 20 -- Details
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Focus Punch 150 100 20 -- Details
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Drain Punch 75 100 10 -- Details
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dizzy Punch 70 100 10 20 Details
The target is hit with rhythmically launched punches. This may also leave the target confused.
Tailwind -- -- 15 -- Details
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 190(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 120(Phy)/140(Spe) -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Savage Spin-Out 140(Phy)/175(Spe) -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Bloom Doom 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Shattered Psyche 120 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 175 -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Tectonic Rage 160 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush
Gen V or earlier
100 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare
Gen V or earlier
120 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Gigavolt Havoc 140 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Subzero Slammer 140 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Struggle Bug 50 100 20 100 Gen VI TM76
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Giga Drain 75 100 10 -- Move Tutor - ORAS
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Ice Punch 75 100 15 10 Move Tutor - ORAS
The target is punched with an icy fist. This may also leave the target frozen.
Snore 50 100 15 30 Move Tutor - ORAS
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunder Punch 75 100 15 10 Move Tutor - ORAS
The target is punched with an electrified fist. This may also leave the target with paralysis.
Uproar 90 100 10 -- Move Tutor - ORAS
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Air Cutter 60 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
Ominous Wind 60 100 5 20 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
String Shot -- 95 40 -- Move Tutor - HGSS
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. This confuses the target if it hits.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 265 40 20 30 40 80 55
Max Stats
Hindering Nature
Lv. 50 100 - 147 22 - 64 31 - 73 40 - 82 76 - 118 54 - 96
Lv. 100 190 - 284 40 - 125 58 - 143 76 - 161 148 - 233 103 - 188
Max Stats
Neutral Nature
Lv. 50 100 - 147 25 - 72 35 - 82 45 - 92 85 - 132 60 - 107
Lv. 100 190 - 284 45 - 139 65 - 159 85 - 179 165 - 259 115 - 209
Max Stats
Beneficial Nature
Lv. 50 100 - 147 27 - 79 38 - 90 49 - 101 93 - 145 66 - 117
Lv. 100 190 - 284 49 - 152 71 - 174 93 - 196 181 - 284 126 - 229

<--- #164
Noctowl
#166
Ledian
--->

 
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