#785 Tapu Koko
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Tapu Koko
Japan: Kapu?kokeko
カプ・コケコ
French: Tokorico
German: Kapu-Riki
Korean: 카푸꼬꼬꼭
National: #785
Alola: #285
Melemele: #120
Akala: #---
Ula'ula: #---
Poni: #---
Tapu Koko is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Land Spirit Pokémon 5'11"
1.8m
45.2lbs
20.5kg
33,840
Abilities: Electric Surge - Telepathy (Hidden Ability)
Electric Surge: Activates Electric Terrain for 5 turns when the Pokémon enters a battle.
Hidden Ability (Not Available):
Telepathy: Prevents damage from team-mates during Double and Triple battles
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 3 Speed Point(s)
Can't call S.O.S. Partners
Damage Taken
*1 *1 *1 *0.5 *1 *1 *0.5 *2 *2 *0.5 *1 *0.5 *1 *1 *0 *0.5 *1 *1
Wild Hold Item Egg Groups
  Tapu Koko cannot breed
Evolutionary Chain
Locations - In-Depth Details
Sun Ruins of ConflictDetails
Moon Ruins of ConflictDetails
Flavor Text
Sun This guardian deity of Melemele is brimming with curiosity. It summons thunderclouds and stores their lightning inside its body.
Moon It confuses its enemies by flying too quickly for the eye to follow. It has a hair-trigger temper but forgets what made it angry an instant later.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Electric Terrain -- -- 10 --
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Brave Bird 120 100 15 --
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Power Swap -- -- 10 --
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Withdraw -- -- 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
Thunder Shock 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
8 Spark 65 100 20 30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
14 Shock Wave 60 -- 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
20 Screech -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
26 Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
32 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
38 Mirror Move -- -- 20 --
The user counters the target by mimicking the target's last move.
43 Nature's Madness ?? 90 10 --
The user hits the target with the force of nature. It halves the target's HP.
48 Discharge 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
53 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
58 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM51 Steel Wing 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM58 Sky Drop 60 100 10 --
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM76 Fly 90 95 15 --
The user soars and then strikes its target on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM96 Nature Power -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike 190 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash 140 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doom 160 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 175(Phy)/185(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle 160 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Guardian of Alola 1 -- 1 --
The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 570 70 115 85 95 75 130
Max Stats
Hindering Nature
Lv. 50 130 - 177 108 - 150 81 - 123 90 - 132 72 - 114 121 - 163
Lv. 100 250 - 344 211 - 296 157 - 242 175 - 260 139 - 224 238 - 323
Max Stats
Neutral Nature
Lv. 50 130 - 177 120 - 167 90 - 137 100 - 147 80 - 127 135 - 182
Lv. 100 250 - 344 235 - 329 175 - 269 195 - 289 155 - 249 265 - 359
Max Stats
Beneficial Nature
Lv. 50 130 - 177 132 - 183 99 - 150 110 - 161 88 - 139 148 - 200
Lv. 100 250 - 344 258 - 361 192 - 295 214 - 317 170 - 273 291 - 394

<--- #784
Kommo-o
#786
Tapu Lele
--->

 
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