#219 Magcargo
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Magcargo
Japan: Magukargo
マグカルゴ
French: Volcaropod
German: Magcargo
Korean: 마그카르고
National: #219
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #013
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Lava Pokémon 2'07"
0.8m
121.3lbs
55.0kg
755,120
Abilities: Magma Armor - Flame Body - Weak Armor (Hidden Ability)
Magma Armor: This Pokémon cannot be Frozen while having this ability.
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Weak Armor: When hit by an attack, the Pokémon's Defense is lowered by one stage but Speed is increased by one stage.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Eligible/Known
Damage Taken
*0.5 *0.25 *4 *1 *1 *0.5 *2 *0.5 *4 *0.5 *1 *0.5 *2 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Locations
X Evolve Slugma
Friend Safari
Y Evolve Slugma
Friend Safari
Trainer Locations  Details
Flavor Text
X Its brittle shell occasionally spouts intense flames that circulate throughout its body.
Y Its body is as hot as lava and is always billowing. Flames will occasionally burst from its shell.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Earth Power 90 100 10 10
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Yawn -- -- 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Smog 30 70 20 40
The target is attacked with a discharge of filthy gases. It may also poison the target.
Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
Rock Throw 50 90 15 --
The user picks up and throws a small rock at the target to attack.
5 Ember 40 100 25 10
The target is attacked with small flames. It may also leave the target with a burn.
10 Rock Throw 50 90 15 --
The user picks up and throws a small rock at the target to attack.
14 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
19 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
23 Flame Burst 70 100 15 --
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
28 Ancient Power 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
32 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
37 Lava Plume 80 100 15 30
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn.
38 Shell Smash -- -- 15 --
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
44 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
52 Body Slam 85 100 15 30
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
59 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
67 Earth Power 90 100 10 10
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM43 Flame Charge 50 100 20 100
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM50 Overheat 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
TM59 Incinerate 60 100 15 --
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM78 Bulldoze 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM96 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Acid Armor -- -- 20 -- Details
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Earth Power 90 100 10 10 Details
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Guard Swap -- -- 10 -- Details
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
Heat Wave 95 90 10 10 Details
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Inferno 100 50 5 100 Details
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
Memento -- 100 10 -- Details
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Rollout 30 90 20 -- Details
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Smokescreen -- 100 20 -- Details
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
Spit Up ?? 100 10 -- Details
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
Stockpile -- -- 20 -- Details
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Swallow -- -- 10 -- Details
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
After You -- -- 15 -- Move Tutor - B2W2
The user helps the target and makes it use its move right after the user.
Iron Defense -- -- 15 -- Move Tutor - B2W2
The user hardens its body's surface like iron, sharply raising its Defense stat.
Pain Split -- -- 20 -- Move Tutor - B2W2
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock -- -- 20 -- Move Tutor - B2W2
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Self-destruct 200 100 5 -- Move Tutor - XD
The user attacks everything around it by causing an explosion. The user faints upon using this move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 410 50 50 120 80 80 30
Max Stats
Hindering Nature
Lv. 50 110 - 157 49 - 91 112 - 154 76 - 118 76 - 118 31 - 73
Lv. 100 210 - 304 94 - 179 220 - 305 148 - 233 148 - 233 58 - 143
Max Stats
Neutral Nature
Lv. 50 110 - 157 55 - 102 125 - 172 85 - 132 85 - 132 35 - 82
Lv. 100 210 - 304 105 - 199 245 - 339 165 - 259 165 - 259 65 - 159
Max Stats
Beneficial Nature
Lv. 50 110 - 157 60 - 112 137 - 189 93 - 145 93 - 145 38 - 90
Lv. 100 210 - 304 115 - 218 269 - 372 181 - 284 181 - 284 71 - 174

<--- #218
Slugma
#220
Swinub
--->

 
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