#319 Sharpedo
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Sharpedo
Japan: Samehada
サメハダー
French: Sharpedo
German: Tohaido
Korean: 샤크니아
National: #319
Central Kalos: #056
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Brutal Pokémon 5'11"
1.8m
195.8lbs
88.8kg
605,120
Abilities: Rough Skin - Speed Boost (Hidden Ability)
Rough Skin: The opponent is hurt by 1/16th of his maxium Hit Points of recoil when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available through transfer):
Speed Boost: Speed increases by one stage at the end of each turn.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 2 Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *2 *1 *1 *1 *0 *2 *1 *0.5 *1 *0.5 *0.5 *2
Wild Hold Item Egg Groups
 
DeepSeaTooth
- 5%
Water 2
Evolutionary Chain
Locations - In-Depth Details
X Route 22Details
Y Route 22Details
Trainer Locations  Details
Flavor Text
X Its fangs rip through sheet iron. It swims at 75 mph and is known as "The Bully of the Sea."
Y It can swim at speeds of 75 mph by jetting seawater through its body. It is the bandit of the sea.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Bite 60 100 25 30
The target is bitten with viciously sharp fangs. It may make the target flinch.
Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
6 Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
8 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
11 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
16 Ice Fang 65 95 15 10
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
18 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
21 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
26 Assurance 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
28 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
30 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
34 Aqua Jet 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
40 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
45 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
50 Skull Bash 130 100 10 100
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
56 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM78 Bulldoze 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM95 Snarl 55 95 15 100
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM05 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Ancient Power 60 100 5 10 Details
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Brine 65 100 10 -- Details
If the target's HP is down to about half, this attack will hit with double the power.
Destiny Bond -- -- 5 -- Details
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Double-Edge 120 100 15 -- Details
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Hydro Pump 110 80 5 -- Details
The target is blasted by a huge volume of water launched under great pressure.
Swift 60 -- 20 -- Details
Star-shaped rays are shot at the opposing team. This attack never misses.
Thrash 120 100 10 -- Details
The user rampages and attacks for two to three turns. It then becomes confused, however.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Take Down 90 85 20 --
Lv. 38
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dive 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Bounce 85 85 5 30 Move Tutor - B2W2
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Icy Wind 55 95 15 100 Move Tutor - B2W2
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite -- 100 10 -- Move Tutor - B2W2
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Super Fang ?? 90 10 -- Move Tutor - B2W2
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
Uproar 90 100 10 -- Move Tutor - B2W2
The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
Zen Headbutt 80 90 15 20 Move Tutor - B2W2
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Avalanche 60 100 10 -- Gen IV TM72
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 460 70 120 40 95 40 95
Max Stats
Hindering Nature
Lv. 50 130 - 177 112 - 154 40 - 82 90 - 132 40 - 82 90 - 132
Lv. 100 250 - 344 220 - 305 76 - 161 175 - 260 76 - 161 175 - 260
Max Stats
Neutral Nature
Lv. 50 130 - 177 125 - 172 45 - 92 100 - 147 45 - 92 100 - 147
Lv. 100 250 - 344 245 - 339 85 - 179 195 - 289 85 - 179 195 - 289
Max Stats
Beneficial Nature
Lv. 50 130 - 177 137 - 189 49 - 101 110 - 161 49 - 101 110 - 161
Lv. 100 250 - 344 269 - 372 93 - 196 214 - 317 93 - 196 214 - 317

<--- #318
Carvanha
#320
Wailmer
--->

 
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