#466 Electivire
General Location Attacks Stats Egg Moves Contests
Gen VI Dex Gen V Dex Gen IV Dex

Picture Name Other Names No. Gender Ratio Type
Electivire
Japan: Elekible
エレキブル
French: Élekable
German: Elevoltek
Korean: 에레키블
National: #466
Central: #---
Coastal: #---
Mountain: #---
Hoenn: #---
Male :75%
Female :25%
Classification Height Weight Capture Rate Base Egg Steps
Thunderbolt Pokémon 5'11"
1.8m
305.6lbs
138.6kg
306,400
Abilities: Motor Drive - Vital Spirit (Hidden Ability)
Motor Drive: The Pokémon takes no damage from Electric-type attacks and Speed raises by one level.
Hidden Ability (Available):
Vital Spirit: The Pokémon cannot be Asleep while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 3 Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Locations
X Evolve Electabuzz
Y Evolve Electabuzz
Omega Ruby Evolve Electabuzz
Alpha Sapphire Evolve Electabuzz
Flavor Text
X As its electric charge amplifies, blue sparks begin to crackle between its horns.
Y It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.
Omega Ruby As its electric charge amplifies, blue sparks begin to crackle between its horns.
Alpha Sapphire It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Electric Terrain -- -- 10 --
The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
Ion Deluge -- -- 25 --
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Fire Punch 75 100 15 10
The target is punched with a fiery fist. It may also leave the target with a burn.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Thunder Shock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
5 Thunder Shock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
8 Low Kick ?? 100 20 --
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
12 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
15 Shock Wave 60 -- 20 --
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
19 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
22 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
26 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
29 Thunder Punch 75 100 15 10
The target is punched with an electrified fist. It may also leave the target with paralysis.
36 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
42 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
49 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
55 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
62 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
65 Electric Terrain -- -- 10 --
The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM47 Low Sweep 65 100 20 100
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM78 Bulldoze 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ΩRαS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Barrier -- -- 20 -- Details
The user throws up a sturdy wall that sharply raises its Defense stat.
Cross Chop 100 80 5 -- Details
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Dynamic Punch 100 50 5 100 Details
The user punches the target with full, concentrated power. It confuses the target if it hits.
Feint 30 100 10 -- Details
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Fire Punch 75 100 15 10 Details
The target is punched with a fiery fist. It may also leave the target with a burn.
Focus Punch 150 100 20 -- Details
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Hammer Arm 100 90 10 100 Details
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Ice Punch 75 100 15 10 Details
The target is punched with an icy fist. It may also leave the target frozen.
Karate Chop 50 100 25 -- Details
The target is attacked with a sharp chop. Critical hits land more easily.
Meditate -- -- 40 -- Details
The user meditates to awaken the power deep within its body and raise its Attack stat.
Rolling Kick 60 85 15 30 Details
The user lashes out with a quick, spinning kick. It may also make the target flinch.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Dual Chop409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Electroweb559515100
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Focus Punch15010020--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Iron Tail100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunder Punch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 540 75 123 67 95 85 95
Max Stats
Hindering Nature
Lv. 50 135 - 182 115 - 157 64 - 107 90 - 132 81 - 123 90 - 132
Lv. 100 260 - 354 225 - 310 125 - 209 175 - 260 157 - 242 175 - 260
Max Stats
Neutral Nature
Lv. 50 135 - 182 128 - 175 72 - 119 100 - 147 90 - 137 100 - 147
Lv. 100 260 - 354 251 - 345 139 - 233 195 - 289 175 - 269 195 - 289
Max Stats
Beneficial Nature
Lv. 50 135 - 182 140 - 192 79 - 130 110 - 161 99 - 150 110 - 161
Lv. 100 260 - 354 276 - 379 152 - 256 214 - 317 192 - 295 214 - 317

<--- #465
Tangrowth
#467
Magmortar
--->

 
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