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 #012 Butterfree
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Butterfree
Japan: Batterfree
バタフリー
French: Papilusion
German: Smettbo
Korean: 버터플
National: #012
Central Kalos: #025
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Butterfly Pokémon 3'07"
1.1m
70.5lbs
32kg
453,840
Abilities: Compoundeyes - Tinted Lens (Hidden Ability)
Compoundeyes: Raises the Pokémon’s accuracy by 30%.
Hidden Ability (Available):
Tinted Lens: The power of “not very effective” moves is doubled.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Attack Point(s)
1 Sp. Defense Point(s)
Eligible
Wild Hold Item Egg Groups
 
SilverPowder
- 5%
Bug
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Metapod
Friend Safari
Y Evolve Metapod
Friend Safari
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Confusion  
Quite an appealing move.
10 Confusion  
Quite an appealing move.
12 Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
12 Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
12 Sleep Powder
Startles all of the Pokémon to act before the user.
16 Gust
Badly startles the last Pokémon to act before the user.
18 Supersonic  
Makes audience expect little of other contestants.
22 Whirlwind  
Causes the user to move later on the next turn.
24 Psybeam  
Makes audience expect little of other contestants.
28 Silver Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
30 Tailwind  
Causes the user to move earlier on the next turn.
34 Rage Powder  
Temporarily stops the crowd from growing excited.
36 Safeguard  
Prevents the user from being startled one time this turn.
40 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
42 Bug Buzz
Badly startles the last Pokémon to act before the user.
46 Quiver Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM62 Acrobatics  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Giga Drain
Badly startles the last Pokémon to act before the user.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Harden  
Lv. 1
Prevents the user from being startled one time this turn.
Tackle  
Lv. 1
Quite an appealing move.
String Shot
Lv. 1
Startles the last Pokémon to act before the user.
Bug Bite  
Lv. 15
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 395 60 45 50 90 80 70
Max Stats
Hindering Nature
Lv. 50 120 - 167 45 - 87 49 - 91 85 - 127 76 - 118 67 - 109
Lv. 100 230 - 324 85 - 170 94 - 179 166 - 251 148 - 233 130 - 215
Max Stats
Neutral Nature
Lv. 50 120 - 167 50 - 97 55 - 102 95 - 142 85 - 132 75 - 122
Lv. 100 230 - 324 95 - 189 105 - 199 185 - 279 165 - 259 145 - 239
Max Stats
Beneficial Nature
Lv. 50 120 - 167 55 - 106 60 - 112 104 - 156 93 - 145 82 - 134
Lv. 100 230 - 324 104 - 207 115 - 218 203 - 306 181 - 284 159 - 262

<--- #011
Metapod
#013
Weedle
--->

 
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