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 #026 Raichu
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Raichu
Japan: Raichu
ライチュウ
French: Raichu
German: Raichu
Korean: 라이츄
National: #026
Central Kalos: #037
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon 2'07"
0.8m
66.1lbs
30kg
752,560
Abilities: Static - Lightningrod (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 3 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Fairy
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Pikachu
Y Evolve Pikachu
Omega Ruby Evolve Pikachu
Alpha Sapphire Evolve Pikachu
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Thunder Shock  
Quite an appealing move.
Tail Whip  
Works great if the user goes last this turn.
Quick Attack  
Causes the user to move earlier on the next turn.
Thunderbolt  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bestow   Details
Works better the more the crowd is excited.
Bide   Details
Causes the user to move later on the next turn.
Charge   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Disarming Voice   Details
Works great if the user goes first this turn.
Double Slap   Details
Effectiveness varies depending on when it is used.
Encore   Details
Makes the remaining Pokémon nervous.
Endure   Details
Causes the user to move later on the next turn.
Fake Out Details
Badly startles the last Pokémon to act before the user.
Flail   Details
Works better the later it is used in a turn.
Lucky Chant   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Present   Details
An appealing move that can be used repeatedly without boring the audience.
Reversal   Details
Works better the later it is used in a turn.
Thunder Punch   Details
Quite an appealing move.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Wish   Details
Excites the audience a lot if used last.
Volt Tackle   Details
A very appealing move, but after using this move, the user is more easily startled.Special Egg Move When Bred W/ Light Ball

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Growl  
Lv. 5
Works great if the user goes last this turn.
Play Nice  
Lv. 7
Works better the more the crowd is excited.
Electro Ball  
Lv. 13
Excites the audience a lot if used first.
Thunder Wave
Lv. 18
Startles all of the Pokémon to act before the user.
Feint  
Lv. 21
Causes the user to move earlier on the next turn.
Double Team  
Lv. 23
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Spark  
Lv. 26
Quite an appealing move.
Nuzzle
Lv. 29
Badly startles Pokémon that used a move of the same type.
Discharge
Lv. 34
Badly startles the last Pokémon to act before the user.
Slam  
Lv. 37
Quite an appealing move.
Agility  
Lv. 45
Causes the user to move earlier on the next turn.
Wild Charge  
Lv. 50
A very appealing move, but after using this move, the user is more easily startled.
Light Screen  
Lv. 53
Prevents the user from being startled one time this turn.
Thunder  
Lv. 58
Works better the more the crowd is excited.
Charm
Lv. 1
Badly startles Pokémon that the audience has high expectations of.
Sweet Kiss  
Lv. 10
Makes the remaining Pokémon nervous.
Nasty Plot  
Lv. 13
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 60 90 55 90 80 110
Max Stats
Hindering Nature
Lv. 50 120 - 167 85 - 127 54 - 96 85 - 127 76 - 118 103 - 145
Lv. 100 230 - 324 166 - 251 103 - 188 166 - 251 148 - 233 202 - 287
Max Stats
Neutral Nature
Lv. 50 120 - 167 95 - 142 60 - 107 95 - 142 85 - 132 115 - 162
Lv. 100 230 - 324 185 - 279 115 - 209 185 - 279 165 - 259 225 - 319
Max Stats
Beneficial Nature
Lv. 50 120 - 167 104 - 156 66 - 117 104 - 156 93 - 145 126 - 178
Lv. 100 230 - 324 203 - 306 126 - 229 203 - 306 181 - 284 247 - 350

<--- #025
Pikachu
#027
Sandshrew
--->

 
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