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 #045 Vileplume
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Vileplume
Japan: Rafureissa
ラフレシア
French: Rafflesia
German: Giflor
Korean: 라플레시아
National: #045
Central Kalos: #107
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Flower Pokémon 3'11"
1.2m
41.0lbs
18.6kg
455,120
Abilities: Chlorophyll - Effect Spore (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Hidden Ability (Available):
Effect Spore: The opponent has a 10% chance of being induced by PARALYZE, POISON, or SLEEP when using an attack, that requires physical contact, against this Pokémon.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Grass
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Gloom
Y Evolve Gloom
Omega Ruby Evolve Gloom
Alpha Sapphire Evolve Gloom
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Mega Drain
Startles the last Pokémon to act before the user.
Aromatherapy  
Prevents the user from being startled until the turn ends.
Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
50 Petal Blizzard
Startles all of the Pokémon to act before the user.
53 Petal Dance  
A very appealing move, but after using this move, the user is more easily startled.
65 Solar Beam  
Affected by how well the previous Pokémon's move went.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Mega Drain
Startles the last Pokémon to act before the user.
Aromatherapy  
Prevents the user from being startled until the turn ends.
Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
49 Petal Blizzard
Startles all of the Pokémon to act before the user.
59 Petal Dance  
A very appealing move, but after using this move, the user is more easily startled.
64 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
After You   Details
Causes the user to move later on the next turn.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Flail   Details
Works better the later it is used in a turn.
Ingrain   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Nature Power   Details
Works better the more the crowd is excited.
Razor Leaf   Details
Quite an appealing move.
Secret Power   Details
Works well if the user is pumped up.
Synthesis   Details
Effectiveness varies depending on when it is used.
Teeter Dance Details
Startles all other Pokémon. User cannot act in the next turn.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Absorb  
Lv. 1
Quite an appealing move.
Sweet Scent  
Lv. 1
Prevents the user from being startled one time this turn.
Acid  
Lv. 1
Badly startles Pokémon that the audience has high expectations of.
Sleep Powder
Lv. 15
Startles all of the Pokémon to act before the user.
Lucky Chant  
Lv. 24
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Moonlight  
Lv. 29
Effectiveness varies depending on when it is used.
Giga Drain
Lv. 34
Badly startles the last Pokémon to act before the user.
Toxic  
Lv. 39
Brings down the energy of any Pokémon that have already used a move this turn.
Natural Gift  
Lv. 44
Works better the more the crowd is excited.
Grassy Terrain  
Lv. 54
Excites the audience a lot if used first.
Moonblast
Lv. 43
Badly startles the last Pokémon to act before the user.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Bullet Seed   Gen IV 331
Effectiveness varies depending on when it is used.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 75 80 85 110 90 50
Max Stats
Hindering Nature
Lv. 50 135 - 182 76 - 118 81 - 123 103 - 145 85 - 127 49 - 91
Lv. 100 260 - 354 148 - 233 157 - 242 202 - 287 166 - 251 94 - 179
Max Stats
Neutral Nature
Lv. 50 135 - 182 85 - 132 90 - 137 115 - 162 95 - 142 55 - 102
Lv. 100 260 - 354 165 - 259 175 - 269 225 - 319 185 - 279 105 - 199
Max Stats
Beneficial Nature
Lv. 50 135 - 182 93 - 145 99 - 150 126 - 178 104 - 156 60 - 112
Lv. 100 260 - 354 181 - 284 192 - 295 247 - 350 203 - 306 115 - 218

<--- #044
Gloom
#046
Paras
--->

 
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