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 #062 Poliwrath
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Poliwrath
Japan: Nyorobon
ニョロボン
French: Tartard
German: Quappo
Korean: 강챙이
National: #062
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #035
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Tadpole Pokémon 4'03"
1.3m
119.0lbs
54kg
455,120
Abilities: Water Absorb - Damp - Swift Swim (Hidden Ability)
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Hidden Ability (Available):
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
King's Rock
- 5%
Water 1
Evolutionary Chain
Locations - In-Depth Details
X Victory RoadDetails
Y Victory RoadDetails
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Circle Throw  
Causes the user to move later on the next turn.
Bubble Beam
Badly startles the last Pokémon to act before the user.
Hypnosis
Startles all of the Pokémon to act before the user.
Double Slap  
Effectiveness varies depending on when it is used.
Submission  
A very appealing move, but after using this move, the user is more easily startled.
32 Dynamic Punch
Badly startles Pokémon that the audience has high expectations of.
43 Mind Reader  
Causes the user to move earlier on the next turn.
53 Circle Throw  
Causes the user to move later on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bubble Beam Details
Badly startles the last Pokémon to act before the user.
Encore   Details
Makes the remaining Pokémon nervous.
Endeavor   Details
Works great if the user goes last this turn.
Endure   Details
Causes the user to move later on the next turn.
Haze   Details
Makes audience expect little of other contestants.
Ice Ball   Details
Temporarily stops the crowd from growing excited.
Mind Reader   Details
Causes the user to move earlier on the next turn.
Mist   Details
Prevents the user from being startled until the turn ends.
Mud Shot   Details
Quite an appealing move.
Refresh   Details
Prevents the user from being startled one time this turn.
Splash   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse   Details
Makes audience expect little of other contestants.
Water Sport   Details
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Endeavor  
Works great if the user goes last this turn.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Water Sport  
Lv. 1
Excites the audience in any kind of contest.
Water Gun  
Lv. 1
Quite an appealing move.
Bubble  
Lv. 11
Quite an appealing move.
Rain Dance  
Lv. 18
Works better the more the crowd is excited.
Body Slam
Lv. 21
Badly startles the last Pokémon to act before the user.
Mud Shot  
Lv. 32
Quite an appealing move.
Belly Drum  
Lv. 37
A very appealing move, but after using this move, the user is more easily startled.
Wake-up Slap  
Lv. 43
Affected by how well the previous Pokémon's move went.
Hydro Pump  
Lv. 48
Works better the more the crowd is excited.
Mud Bomb
Lv. 53
Startles the last Pokémon to act before the user.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Vacuum Wave   Move Tutor - PtHGSS
Causes the user to move earlier on the next turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 510 90 95 95 70 90 70
Max Stats
Hindering Nature
Lv. 50 150 - 197 90 - 132 90 - 132 67 - 109 85 - 127 67 - 109
Lv. 100 290 - 384 175 - 260 175 - 260 130 - 215 166 - 251 130 - 215
Max Stats
Neutral Nature
Lv. 50 150 - 197 100 - 147 100 - 147 75 - 122 95 - 142 75 - 122
Lv. 100 290 - 384 195 - 289 195 - 289 145 - 239 185 - 279 145 - 239
Max Stats
Beneficial Nature
Lv. 50 150 - 197 110 - 161 110 - 161 82 - 134 104 - 156 82 - 134
Lv. 100 290 - 384 214 - 317 214 - 317 159 - 262 203 - 306 159 - 262

<--- #061
Poliwhirl
#063
Abra
--->

 
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