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 #085 Dodrio
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Dodrio
Japan: Dodorio
ドードリオ
French: Dodrio
German: Dodri
Korean: 두트리오
National: #085
Central Kalos: #095
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Triple Bird Pokémon 5'11"
1.8m
187.8lbs
85.2kg
455,120
Abilities: Run Away - Early Bird - Tangled Feet (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available):
Tangled Feet: Pokémon’s evasion raises one level when Confused.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Doduo
Y Evolve Doduo
Omega Ruby Evolve Doduo
Alpha Sapphire Evolve Doduo
X & Y Level Up
LevelAttack NameTypeAppealJam
Pluck  
Brings down the energy of any Pokémon that have already used a move this turn.
Peck  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Quick Attack  
Causes the user to move earlier on the next turn.
Rage
Startles all of the Pokémon to act before the user.
5 Quick Attack  
Causes the user to move earlier on the next turn.
10 Rage
Startles all of the Pokémon to act before the user.
14 Fury Attack  
Effectiveness varies depending on when it is used.
19 Pursuit
Badly startles Pokémon that used a move of the same type.
23 Uproar
Badly startles Pokémon that the audience has high expectations of.
28 Acupressure  
Effectiveness varies depending on when it is used.
34 Tri Attack  
Effectiveness varies depending on when it is used.
41 Agility  
Causes the user to move earlier on the next turn.
47 Drill Peck  
Shows off the Pokémon’s appeal about as well as the move used just before it.
54 Endeavor  
Works great if the user goes last this turn.
60 Thrash  
A very appealing move, but after using this move, the user is more easily startled.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Peck  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Quick Attack  
Causes the user to move earlier on the next turn.
Rage
Startles all of the Pokémon to act before the user.
5 Quick Attack  
Causes the user to move earlier on the next turn.
9 Rage
Startles all of the Pokémon to act before the user.
13 Fury Attack  
Effectiveness varies depending on when it is used.
17 Pursuit
Badly startles Pokémon that used a move of the same type.
21 Pluck  
Brings down the energy of any Pokémon that have already used a move this turn.
25 Tri Attack  
Effectiveness varies depending on when it is used.
29 Acupressure  
Effectiveness varies depending on when it is used.
35 Agility  
Causes the user to move earlier on the next turn.
41 Drill Peck  
Shows off the Pokémon’s appeal about as well as the move used just before it.
47 Uproar
Badly startles Pokémon that the audience has high expectations of.
53 Endeavor  
Works great if the user goes last this turn.
59 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assurance   Details
Works better the later it is used in a turn.
Brave Bird   Details
A very appealing move, but after using this move, the user is more easily startled.
Endeavor   Details
Works great if the user goes last this turn.
Feint Attack   Details
Works great if the user goes first this turn.
Flail   Details
Works better the later it is used in a turn.
Haze   Details
Makes audience expect little of other contestants.
Mirror Move   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Natural Gift   Details
Works better the more the crowd is excited.
Quick Attack   Details
Causes the user to move earlier on the next turn.
Supersonic   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Endeavor  
Works great if the user goes last this turn.
Knock Off
Badly startles all of the Pokémon to act before the user.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Double Hit
Lv. 25
Badly startles Pokémon that used a move of the same type.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 460 60 110 70 60 60 100
Max Stats
Hindering Nature
Lv. 50 120 - 167 103 - 145 67 - 109 58 - 100 58 - 100 94 - 136
Lv. 100 230 - 324 202 - 287 130 - 215 112 - 197 112 - 197 184 - 269
Max Stats
Neutral Nature
Lv. 50 120 - 167 115 - 162 75 - 122 65 - 112 65 - 112 105 - 152
Lv. 100 230 - 324 225 - 319 145 - 239 125 - 219 125 - 219 205 - 299
Max Stats
Beneficial Nature
Lv. 50 120 - 167 126 - 178 82 - 134 71 - 123 71 - 123 115 - 167
Lv. 100 230 - 324 247 - 350 159 - 262 137 - 240 137 - 240 225 - 328

<--- #084
Doduo
#086
Seel
--->

 
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