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 #087 Dewgong
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Dewgong
Japan: Jugong
ジュゴン
French: Lamantine
German: Jugong
Korean: 쥬레곤
National: #087
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sea Lion Pokémon 5'07"
1.7m
264.6lbs
120kg
755,120
Abilities: Thick Fat - Hydration - Ice Body (Hidden Ability)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Hidden Ability (Available):
Ice Body: HP is restored by 1/16th of maximum HP when its hailing.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Field
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Shoal CaveDetails
Alpha Sapphire Shoal CaveDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Headbutt  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Signal Beam  
Makes audience expect little of other contestants.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
3 Growl  
Works great if the user goes last this turn.
7 Signal Beam  
Makes audience expect little of other contestants.
11 Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
13 Encore  
Makes the remaining Pokémon nervous.
17 Ice Shard  
Causes the user to move earlier on the next turn.
21 Rest  
Prevents the user from being startled until the turn ends.
23 Aqua Ring  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
27 Aurora Beam
Badly startles the last Pokémon to act before the user.
31 Aqua Jet  
Causes the user to move earlier on the next turn.
33 Brine  
Affected by how well the previous Pokémon's move went.
34 Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.
39 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
45 Dive  
Prevents the user from being startled one time this turn.
49 Aqua Tail  
Quite an appealing move.
55 Ice Beam
Badly startles the last Pokémon to act before the user.
61 Safeguard  
Prevents the user from being startled one time this turn.
65 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM79 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Belch   Details
Works well if the user is pumped up.
Disable   Details
Makes the remaining Pokémon nervous.
Encore   Details
Makes the remaining Pokémon nervous.
Entrainment Details
Badly startles Pokémon that used a move of the same type.
Fake Out Details
Badly startles the last Pokémon to act before the user.
Horn Drill Details
Badly startles all Pokémon that successfully showed their appeal.
Icicle Spear   Details
Effectiveness varies depending on when it is used.
Iron Tail   Details
Quite an appealing move.
Lick Details
Startles the last Pokémon to act before the user.
Perish Song   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Signal Beam   Details
Makes audience expect little of other contestants.
Slam   Details
Quite an appealing move.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Spit Up   Details
Works well if the user is pumped up.
Stockpile   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swallow   Details
Prevents the user from being startled one time this turn.
Water Pulse   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Water Sport  
Lv. 7
Excites the audience in any kind of contest.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 475 90 70 80 70 95 70
Max Stats
Hindering Nature
Lv. 50 150 - 197 67 - 109 76 - 118 67 - 109 90 - 132 67 - 109
Lv. 100 290 - 384 130 - 215 148 - 233 130 - 215 175 - 260 130 - 215
Max Stats
Neutral Nature
Lv. 50 150 - 197 75 - 122 85 - 132 75 - 122 100 - 147 75 - 122
Lv. 100 290 - 384 145 - 239 165 - 259 145 - 239 195 - 289 145 - 239
Max Stats
Beneficial Nature
Lv. 50 150 - 197 82 - 134 93 - 145 82 - 134 110 - 161 82 - 134
Lv. 100 290 - 384 159 - 262 181 - 284 159 - 262 214 - 317 159 - 262

<--- #086
Seel
#088
Grimer
--->

 
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