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 #091 Cloyster
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Cloyster
Japan: Parshen
パルシェン
French: Crustabri
German: Austos
Korean: 파르셀
National: #091
Central Kalos: #---
Coastal Kalos: #037
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bivalve Pokémon 4'11"
1.5m
292.1lbs
132.5kg
605,120
Abilities: Shell Armor - Skill Link - Overcoat (Hidden Ability)
Shell Armor: Opponent’s moves cannot Critical Hit.
Skill Link: Moves that attack 2-5 times always hit 5 times.
Hidden Ability (Available):
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 

Pearl
- 50%

Big Pearl
- 5%
Water 3
Evolutionary Chain
Locations - In-Depth Details
X Trade from Y
Friend Safari
Y Route 8 - Fish
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Hydro Pump  
Works better the more the crowd is excited.
Shell Smash  
Excites the audience a lot if used last.
Toxic Spikes  
Makes the remaining Pokémon nervous.
Withdraw  
Prevents the user from being startled one time this turn.
Supersonic  
Makes audience expect little of other contestants.
Protect  
Prevents the user from being startled one time this turn.
Aurora Beam
Badly startles the last Pokémon to act before the user.
13 Spike Cannon  
Effectiveness varies depending on when it is used.
28 Spikes  
Makes the remaining Pokémon nervous.
50 Icicle Crash  
Excites the audience a lot if used last.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM79 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Ring   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Avalanche   Details
Affected by how well the previous Pokémon's move went.
Barrier   Details
Prevents the user from being startled until the turn ends.
Bubble Beam Details
Badly startles the last Pokémon to act before the user.
Icicle Spear   Details
Effectiveness varies depending on when it is used.
Mud Shot   Details
Quite an appealing move.
Rapid Spin   Details
Works better the more the crowd is excited.
Rock Blast   Details
Effectiveness varies depending on when it is used.
Screech   Details
Makes audience expect little of other contestants.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.
Twineedle Details
Badly startles Pokémon that used a move of the same type.
Water Pulse   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Tackle  
Lv. 1
Quite an appealing move.
Icicle Spear  
Lv. 13
Effectiveness varies depending on when it is used.
Leer
Lv. 20
Badly startles Pokémon that the audience has high expectations of.
Clamp  
Lv. 25
Temporarily stops the crowd from growing excited.
Ice Shard  
Lv. 28
Causes the user to move earlier on the next turn.
Razor Shell  
Lv. 32
An appealing move that can be used repeatedly without boring the audience.
Whirlpool  
Lv. 40
Temporarily stops the crowd from growing excited.
Brine  
Lv. 44
Affected by how well the previous Pokémon's move went.
Iron Defense  
Lv. 49
Prevents the user from being startled until the turn ends.
Ice Beam
Lv. 52
Badly startles the last Pokémon to act before the user.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Brine   Gen IV 362
Affected by how well the previous Pokémon's move went.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 50 95 180 85 45 70
Max Stats
Hindering Nature
Lv. 50 110 - 157 90 - 132 166 - 208 81 - 123 45 - 87 67 - 109
Lv. 100 210 - 304 175 - 260 328 - 413 157 - 242 85 - 170 130 - 215
Max Stats
Neutral Nature
Lv. 50 110 - 157 100 - 147 185 - 232 90 - 137 50 - 97 75 - 122
Lv. 100 210 - 304 195 - 289 365 - 459 175 - 269 95 - 189 145 - 239
Max Stats
Beneficial Nature
Lv. 50 110 - 157 110 - 161 203 - 255 99 - 150 55 - 106 82 - 134
Lv. 100 210 - 304 214 - 317 401 - 504 192 - 295 104 - 207 159 - 262

<--- #090
Shellder
#092
Gastly
--->

 
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