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 #098 Krabby
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Krabby
Japan: Crab
クラブ
French: Krabby
German: Krabby
Korean: 크랩
National: #098
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
River Crab Pokémon 1'04"
0.4m
14.3lbs
6.5kg
2255,120
Abilities: Hyper Cutter - Shell Armor - Sheer Force (Hidden Ability)
Hyper Cutter: Opponent cannot lower this Pokémon’s Attack value. This Pokémon may still lower its own Attack value using a move of by itself.
Shell Armor: Opponent’s moves cannot Critical Hit.
Hidden Ability (Available):
Sheer Force: Moves with a secondary effect are increased in power by 33% but lose their secondary effect
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 3
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Route 105, Route 106, Route 107, Route 108, Route 109Details
Alpha Sapphire Route 105, Route 106, Route 107, Route 108, Route 109Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Mud Sport  
Excites the audience in any kind of contest.
Bubble  
Quite an appealing move.
5 Vice Grip  
Quite an appealing move.
9 Leer
Badly startles Pokémon that the audience has high expectations of.
11 Harden  
Prevents the user from being startled one time this turn.
15 Bubble Beam
Badly startles the last Pokémon to act before the user.
19 Mud Shot  
Quite an appealing move.
21 Metal Claw  
Quite an appealing move.
25 Stomp  
Quite an appealing move.
29 Protect  
Prevents the user from being startled one time this turn.
31 Guillotine
Badly startles all Pokémon that successfully showed their appeal.
35 Slam  
Quite an appealing move.
39 Brine  
Affected by how well the previous Pokémon's move went.
41 Crabhammer  
An appealing move that can be used repeatedly without boring the audience.
45 Flail  
Works better the later it is used in a turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Ally Switch   Details
Scrambles the order in which Pokémon will move on the next turn.
Amnesia   Details
Prevents the user from being startled until the turn ends.
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Bide   Details
Causes the user to move later on the next turn.
Chip Away   Details
Excites the audience in any kind of contest.
Endure   Details
Causes the user to move later on the next turn.
Flail   Details
Works better the later it is used in a turn.
Haze   Details
Makes audience expect little of other contestants.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Slam   Details
Quite an appealing move.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 325 30 105 90 25 25 50
Max Stats
Hindering Nature
Lv. 50 90 - 137 99 - 141 85 - 127 27 - 69 27 - 69 49 - 91
Lv. 100 170 - 264 193 - 278 166 - 251 49 - 134 49 - 134 94 - 179
Max Stats
Neutral Nature
Lv. 50 90 - 137 110 - 157 95 - 142 30 - 77 30 - 77 55 - 102
Lv. 100 170 - 264 215 - 309 185 - 279 55 - 149 55 - 149 105 - 199
Max Stats
Beneficial Nature
Lv. 50 90 - 137 121 - 172 104 - 156 33 - 84 33 - 84 60 - 112
Lv. 100 170 - 264 236 - 339 203 - 306 60 - 163 60 - 163 115 - 218

<--- #097
Hypno
#099
Kingler
--->

 
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