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 #138 Omanyte
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Omanyte
Japan: Omnite
オムナイト
French: Amonita
German: Amonitas
Korean: 암나이트
National: #138
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Spiral Pokémon 1'04"
0.4m
16.5lbs
7.5kg
457,680
Abilities: Swift Swim - Shell Armor - Weak Armor (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Shell Armor: Opponent’s moves cannot Critical Hit.
Hidden Ability (Available through transfer):
Weak Armor: When hit by an attack, the Pokémon's Defense is lowered by one stage but Speed is increased by one stage.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Water 3
Evolutionary Chain
Locations
X Revive Helix Fossil - Fossil Exclusive to Y
Y Revive Helix Fossil - Fossil Exclusive to Y
Omega Ruby Revive from Helix Fossil
Alpha Sapphire Revive from Helix Fossil
Generation VI Level Up
LevelAttack NameTypeAppealJam
Constrict  
Makes audience expect little of other contestants.
Withdraw  
Prevents the user from being startled one time this turn.
7 Bite
Badly startles the last Pokémon to act before the user.
10 Water Gun  
Quite an appealing move.
16 Rollout  
An appealing move that can be used repeatedly without boring the audience.
19 Leer
Badly startles Pokémon that the audience has high expectations of.
25 Mud Shot  
Quite an appealing move.
28 Brine  
Affected by how well the previous Pokémon's move went.
34 Protect  
Prevents the user from being startled one time this turn.
37 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
43 Tickle  
Brings down the energy of any Pokémon that have already used a move this turn.
46 Rock Blast  
Effectiveness varies depending on when it is used.
50 Shell Smash  
Excites the audience a lot if used last.
55 Hydro Pump  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aurora Beam Details
Badly startles the last Pokémon to act before the user.
Bide   Details
Causes the user to move later on the next turn.
Bubble Beam Details
Badly startles the last Pokémon to act before the user.
Haze   Details
Makes audience expect little of other contestants.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Muddy Water Details
Startles all of the Pokémon to act before the user.
Reflect Type   Details
Works well if it is the same type as the move used by the last Pokémon.
Slam   Details
Quite an appealing move.
Spikes   Details
Makes the remaining Pokémon nervous.
Supersonic   Details
Makes audience expect little of other contestants.
Toxic Spikes   Details
Makes the remaining Pokémon nervous.
Water Pulse   Details
Makes audience expect little of other contestants.
Whirlpool   Details
Temporarily stops the crowd from growing excited.
Wring Out Details
Badly startles Pokémon that used a move of the same type.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Earth Power  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 355 35 40 100 90 55 35
Max Stats
Hindering Nature
Lv. 50 95 - 142 40 - 82 94 - 136 85 - 127 54 - 96 36 - 78
Lv. 100 180 - 274 76 - 161 184 - 269 166 - 251 103 - 188 67 - 152
Max Stats
Neutral Nature
Lv. 50 95 - 142 45 - 92 105 - 152 95 - 142 60 - 107 40 - 87
Lv. 100 180 - 274 85 - 179 205 - 299 185 - 279 115 - 209 75 - 169
Max Stats
Beneficial Nature
Lv. 50 95 - 142 49 - 101 115 - 167 104 - 156 66 - 117 44 - 95
Lv. 100 180 - 274 93 - 196 225 - 328 203 - 306 126 - 229 82 - 185

<--- #137
Porygon
#139
Omastar
--->

 
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