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 #168 Ariados
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Ariados
Japan: Ariados
アリアドス
French: Migalos
German: Ariados
Korean: 아리아도스
National: #168
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #108
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Long Leg Pokémon 3'07"
1.1m
73.9lbs
33.5kg
903,840
Abilities: Swarm - Insomnia - Sniper (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Hidden Ability (Available):
Sniper: Power of critical-hit moves is increased to 225% rather than 150%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations - In-Depth Details
X Terminus Cave, Victory Road
Friend Safari
Details
Y Terminus Cave, Victory Road
Friend Safari
Details
Omega Ruby Sky PillarDetails
Alpha Sapphire Sky PillarDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Venom Drench  
Brings down the energy of any Pokémon that have already used a move this turn.
Fell Stinger  
Works better the more the crowd is excited.
Bug Bite  
Makes audience expect little of other contestants.
Poison Sting
Startles the last Pokémon to act before the user.
String Shot
Startles the last Pokémon to act before the user.
Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
Constrict  
Makes audience expect little of other contestants.
5 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
8 Constrict  
Makes audience expect little of other contestants.
12 Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
15 Night Shade  
An appealing move that can be used repeatedly without boring the audience.
19 Shadow Sneak  
Causes the user to move earlier on the next turn.
23 Fury Swipes  
Effectiveness varies depending on when it is used.
28 Sucker Punch  
Excites the audience a lot if used first.
32 Spider Web  
Makes the remaining Pokémon nervous.
37 Agility  
Causes the user to move earlier on the next turn.
41 Pin Missile  
Effectiveness varies depending on when it is used.
46 Psychic  
Quite an appealing move.
50 Poison Jab  
Quite an appealing move.
55 Cross Poison
Badly startles Pokémon that used a move of the same type.
58 Sticky Web
Badly startles Pokémon that the audience has high expectations of.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Baton Pass   Details
Works well if the user is pumped up.
Disable   Details
Makes the remaining Pokémon nervous.
Electroweb Details
Badly startles Pokémon that the audience has high expectations of.
Megahorn   Details
An appealing move that can be used repeatedly without boring the audience.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Psybeam   Details
Makes audience expect little of other contestants.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Rage Powder   Details
Temporarily stops the crowd from growing excited.
Signal Beam   Details
Makes audience expect little of other contestants.
Sonic Boom   Details
An appealing move that can be used repeatedly without boring the audience.
Toxic Spikes   Details
Makes the remaining Pokémon nervous.
Twineedle Details
Badly startles Pokémon that used a move of the same type.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Bug Bite  
Makes audience expect little of other contestants.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Giga Drain
Badly startles the last Pokémon to act before the user.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 390 70 90 70 60 60 40
Max Stats
Hindering Nature
Lv. 50 130 - 177 85 - 127 67 - 109 58 - 100 58 - 100 40 - 82
Lv. 100 250 - 344 166 - 251 130 - 215 112 - 197 112 - 197 76 - 161
Max Stats
Neutral Nature
Lv. 50 130 - 177 95 - 142 75 - 122 65 - 112 65 - 112 45 - 92
Lv. 100 250 - 344 185 - 279 145 - 239 125 - 219 125 - 219 85 - 179
Max Stats
Beneficial Nature
Lv. 50 130 - 177 104 - 156 82 - 134 71 - 123 71 - 123 49 - 101
Lv. 100 250 - 344 203 - 306 159 - 262 137 - 240 137 - 240 93 - 196

<--- #167
Spinarak
#169
Crobat
--->

 
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