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 #205 Forretress
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Forretress
Japan: Foretosu
フォレトス
French: Foretress
German: Forstellka
Korean: 쏘콘
National: #205
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bagworm Pokémon 3'11"
1.2m
277.3lbs
125.8kg
755,120
Abilities: Sturdy - Overcoat (Hidden Ability)
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability (Available):
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Mirage MountainDetails
Alpha Sapphire Mirage MountainDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Heavy Slam  
Works great if the user goes last this turn.
Zap Cannon
Badly startles all Pokémon that successfully showed their appeal.
Magnet Rise  
Makes the remaining Pokémon nervous.
Toxic Spikes  
Makes the remaining Pokémon nervous.
Tackle  
Quite an appealing move.
Protect  
Prevents the user from being startled one time this turn.
Self-Destruct  
A move of huge appeal, but using it prevents the user from taking further contest moves.
Bug Bite  
Makes audience expect little of other contestants.
12 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
17 Rapid Spin  
Works better the more the crowd is excited.
20 Bide  
Causes the user to move later on the next turn.
23 Natural Gift  
Works better the more the crowd is excited.
28 Spikes  
Makes the remaining Pokémon nervous.
31 Mirror Shot
Startles the last Pokémon to act before the user.
32 Autotomize  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
36 Payback  
Works great if the user goes last this turn.
42 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
46 Iron Defense  
Prevents the user from being startled until the turn ends.
50 Gyro Ball  
Works better the later it is used in a turn.
56 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
60 Magnet Rise  
Makes the remaining Pokémon nervous.
64 Zap Cannon
Badly startles all Pokémon that successfully showed their appeal.
70 Heavy Slam  
Works great if the user goes last this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Counter   Details
Works great if the user goes last this turn.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Endure   Details
Causes the user to move later on the next turn.
Flail   Details
Works better the later it is used in a turn.
Pin Missile   Details
Effectiveness varies depending on when it is used.
Power Trick   Details
Works well if it is the same type as the move used by the last Pokémon.
Revenge   Details
Works great if the user goes last this turn.
Sand Tomb   Details
Temporarily stops the crowd from growing excited.
Stealth Rock   Details
Makes the remaining Pokémon nervous.
Swift   Details
Works great if the user goes first this turn.
Toxic Spikes   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Bug Bite  
Makes audience expect little of other contestants.
Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Giga Drain
Badly startles the last Pokémon to act before the user.
Gravity  
Makes the remaining Pokémon nervous.
Iron Defense  
Prevents the user from being startled until the turn ends.
Magnet Rise  
Makes the remaining Pokémon nervous.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 465 75 90 140 60 60 40
Max Stats
Hindering Nature
Lv. 50 135 - 182 85 - 127 130 - 172 58 - 100 58 - 100 40 - 82
Lv. 100 260 - 354 166 - 251 256 - 341 112 - 197 112 - 197 76 - 161
Max Stats
Neutral Nature
Lv. 50 135 - 182 95 - 142 145 - 192 65 - 112 65 - 112 45 - 92
Lv. 100 260 - 354 185 - 279 285 - 379 125 - 219 125 - 219 85 - 179
Max Stats
Beneficial Nature
Lv. 50 135 - 182 104 - 156 159 - 211 71 - 123 71 - 123 49 - 101
Lv. 100 260 - 354 203 - 306 313 - 416 137 - 240 137 - 240 93 - 196

<--- #204
Pineco
#206
Dunsparce
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