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 #206 Dunsparce
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Dunsparce
Japan: Nokocchi
ノコッチ
French: Insolourdo
German: Dummisel
Korean: 노고치
National: #206
Central Kalos: #040
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Land Snake Pokémon 4'11"
1.5m
30.9lbs
14kg
1905,120
Abilities: Serene Grace - Run Away - Rattled (Hidden Ability)
Serene Grace: The chances of a move having a secondary effect is doubled.
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Hidden Ability (Available):
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 3, Route 22
Friend Safari
Details
Y Route 3, Route 22
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Rage
Startles all of the Pokémon to act before the user.
Defense Curl  
Prevents the user from being startled one time this turn.
4 Rollout  
An appealing move that can be used repeatedly without boring the audience.
7 Spite
Badly startles all Pokémon that successfully showed their appeal.
10 Pursuit
Badly startles Pokémon that used a move of the same type.
13 Screech  
Makes audience expect little of other contestants.
16 Yawn  
Makes the remaining Pokémon nervous.
19 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
22 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
25 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
28 Glare
Badly startles the last Pokémon to act before the user.
31 Dig  
Prevents the user from being startled one time this turn.
34 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
37 Coil  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
40 Endure  
Causes the user to move later on the next turn.
43 Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
46 Endeavor  
Works great if the user goes last this turn.
49 Flail  
Works better the later it is used in a turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM57 Charge Beam  
Works well if the user is pumped up.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Astonish Details
Badly startles the last Pokémon to act before the user.
Bide   Details
Causes the user to move later on the next turn.
Bite Details
Badly startles the last Pokémon to act before the user.
Curse   Details
Causes the user to move later on the next turn.
Headbutt   Details
Quite an appealing move.
Hex Details
Badly startles Pokémon that used a move of the same type.
Magic Coat   Details
Works great if the user goes last this turn.
Secret Power   Details
Works well if the user is pumped up.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Snore   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Trump Card   Details
Works better the later it is used in a turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bind  
Temporarily stops the crowd from growing excited.
Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endeavor  
Works great if the user goes last this turn.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Stealth Rock  
Makes the remaining Pokémon nervous.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 415 100 70 70 65 65 45
Max Stats
Hindering Nature
Lv. 50 160 - 207 67 - 109 67 - 109 63 - 105 63 - 105 45 - 87
Lv. 100 310 - 404 130 - 215 130 - 215 121 - 206 121 - 206 85 - 170
Max Stats
Neutral Nature
Lv. 50 160 - 207 75 - 122 75 - 122 70 - 117 70 - 117 50 - 97
Lv. 100 310 - 404 145 - 239 145 - 239 135 - 229 135 - 229 95 - 189
Max Stats
Beneficial Nature
Lv. 50 160 - 207 82 - 134 82 - 134 77 - 128 77 - 128 55 - 106
Lv. 100 310 - 404 159 - 262 159 - 262 148 - 251 148 - 251 104 - 207

<--- #205
Forretress
#207
Gligar
--->

 
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