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 #210 Granbull
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Granbull
Japan: Granburu
グランブル
French: Granbull
German: Granbull
Korean: 그랑블루
National: #210
Central Kalos: #---
Coastal Kalos: #072
Mountain Kalos: #---
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Fairy Pokémon 4'07"
1.4m
107.4lbs
48.7kg
755,120
Abilities: Intimidate - Quick Feet - Rattled (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Quick Feet: Speed is increased by 50% when induced with a status (Burn, Poison, Sleep, Frozen & Paralysis). If Paralysed, the speed drop is ignored.
Hidden Ability (Available):
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Fairy
Evolutionary Chain
Locations
X Evolve Snubbull
Y Evolve Snubbull
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Ice Fang  
Quite an appealing move.
Fire Fang  
Quite an appealing move.
Thunder Fang  
Quite an appealing move.
Tackle  
Quite an appealing move.
Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
Tail Whip  
Works great if the user goes last this turn.
Charm
Badly startles Pokémon that the audience has high expectations of.
7 Bite
Badly startles the last Pokémon to act before the user.
13 Lick
Startles the last Pokémon to act before the user.
19 Headbutt  
Quite an appealing move.
27 Roar  
Causes the user to move later on the next turn.
35 Rage
Startles all of the Pokémon to act before the user.
43 Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.
51 Payback  
Works great if the user goes last this turn.
59 Crunch
Badly startles the last Pokémon to act before the user.
67 Outrage  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM35 Flamethrower  
Quite an appealing move.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Close Combat   Details
A very appealing move, but after using this move, the user is more easily startled.
Crunch Details
Badly startles the last Pokémon to act before the user.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Feint Attack   Details
Works great if the user goes first this turn.
Fire Fang   Details
Quite an appealing move.
Focus Punch   Details
Works great if the user goes last this turn.
Heal Bell   Details
Prevents the user from being startled until the turn ends.
Ice Fang   Details
Quite an appealing move.
Metronome   Details
Effectiveness varies depending on when it is used.
Mimic   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Present   Details
An appealing move that can be used repeatedly without boring the audience.
Smelling Salts   Details
Affected by how well the previous Pokémon's move went.
Snore   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Fang   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Heal Bell  
Prevents the user from being startled until the turn ends.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Low Kick  
Works better the later it is used in a turn.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
BWB2W2
Take Down  Lv. 43Lv. 43
A very appealing move, but after using this move, the user is more easily startled.
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 450 90 120 75 60 60 45
Max Stats
Hindering Nature
Lv. 50 150 - 197 112 - 154 72 - 114 58 - 100 58 - 100 45 - 87
Lv. 100 290 - 384 220 - 305 139 - 224 112 - 197 112 - 197 85 - 170
Max Stats
Neutral Nature
Lv. 50 150 - 197 125 - 172 80 - 127 65 - 112 65 - 112 50 - 97
Lv. 100 290 - 384 245 - 339 155 - 249 125 - 219 125 - 219 95 - 189
Max Stats
Beneficial Nature
Lv. 50 150 - 197 137 - 189 88 - 139 71 - 123 71 - 123 55 - 106
Lv. 100 290 - 384 269 - 372 170 - 273 137 - 240 137 - 240 104 - 207

<--- #209
Snubbull
#211
Qwilfish
--->

 
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