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 #223 Remoraid
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Remoraid
Japan: Teppouo
テッポウオ
French: Rémoraid
German: Remoraid
Korean: 총어
National: #223
Central Kalos: #---
Coastal Kalos: #144
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Jet Pokémon 2'00"
0.6m
26.5lbs
12kg
1905,120
Abilities: Hustle - Sniper - Moody (Hidden Ability)
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Sniper: Power of critical-hit moves is increased to 225% rather than 150%.
Hidden Ability (Available):
Moody: At the end of every turn, a random stat is raised by two stages while another is lowered by one stage.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Water 2
Evolutionary Chain
Locations - In-Depth Details
X Route 12, Shalour City, Azure Bay - FishDetails
Y Route 12, Shalour City, Azure Bay - FishDetails
Omega Ruby Battle ResortDetails
Alpha Sapphire Battle ResortDetails
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Water Gun  
Quite an appealing move.
6 Lock-On  
Causes the user to move earlier on the next turn.
10 Psybeam  
Makes audience expect little of other contestants.
14 Aurora Beam
Badly startles the last Pokémon to act before the user.
18 Bubble Beam
Badly startles the last Pokémon to act before the user.
22 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
26 Water Pulse  
Makes audience expect little of other contestants.
30 Signal Beam  
Makes audience expect little of other contestants.
34 Ice Beam
Badly startles the last Pokémon to act before the user.
38 Bullet Seed  
Effectiveness varies depending on when it is used.
42 Hydro Pump  
Works better the more the crowd is excited.
46 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
50 Soak
Badly startles Pokémon that the audience has high expectations of.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM57 Charge Beam  
Works well if the user is pumped up.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid Spray Details
Badly startles Pokémon that used a move of the same type.
Aurora Beam Details
Badly startles the last Pokémon to act before the user.
Entrainment Details
Badly startles Pokémon that used a move of the same type.
Flail   Details
Works better the later it is used in a turn.
Haze   Details
Makes audience expect little of other contestants.
Mud Shot   Details
Quite an appealing move.
Octazooka   Details
An appealing move that can be used repeatedly without boring the audience.
Rock Blast   Details
Effectiveness varies depending on when it is used.
Screech   Details
Makes audience expect little of other contestants.
Snore   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Supersonic   Details
Makes audience expect little of other contestants.
Swift   Details
Works great if the user goes first this turn.
Water Pulse   Details
Makes audience expect little of other contestants.
Water Spout   Details
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Seed Bomb  
Quite an appealing move.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Brine   Gen IV 362
Affected by how well the previous Pokémon's move went.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 300 35 65 35 65 35 65
Max Stats
Hindering Nature
Lv. 50 95 - 142 63 - 105 36 - 78 63 - 105 36 - 78 63 - 105
Lv. 100 180 - 274 121 - 206 67 - 152 121 - 206 67 - 152 121 - 206
Max Stats
Neutral Nature
Lv. 50 95 - 142 70 - 117 40 - 87 70 - 117 40 - 87 70 - 117
Lv. 100 180 - 274 135 - 229 75 - 169 135 - 229 75 - 169 135 - 229
Max Stats
Beneficial Nature
Lv. 50 95 - 142 77 - 128 44 - 95 77 - 128 44 - 95 77 - 128
Lv. 100 180 - 274 148 - 251 82 - 185 148 - 251 82 - 185 148 - 251

<--- #222
Corsola
#224
Octillery
--->

 
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