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 #229 Houndoom
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Houndoom
Japan: Herugaa
ヘルガー
French: Démolosse
German: Hundemon
Korean: 헬가
National: #229
Central Kalos: #---
Coastal Kalos: #076
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Dark Pokémon 4'07"
1.4m
77.2lbs
35kg
455,120
Abilities: Early Bird - Flash Fire - Unnerve (Hidden Ability)
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available):
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 2 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Houndour
Y Trade from X
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Inferno
Badly startles the last Pokémon to act before the user.
Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Thunder Fang  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Ember  
Quite an appealing move.
Howl  
Works great if the user goes last this turn.
Smog  
Quite an appealing move.
4 Howl  
Works great if the user goes last this turn.
8 Smog  
Quite an appealing move.
13 Roar  
Causes the user to move later on the next turn.
16 Bite
Badly startles the last Pokémon to act before the user.
20 Odor Sleuth  
Prevents the user from being startled one time this turn.
26 Beat Up  
Works well if the user is pumped up.
30 Fire Fang  
Quite an appealing move.
35 Feint Attack  
Works great if the user goes first this turn.
41 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
45 Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
50 Flamethrower  
Quite an appealing move.
56 Crunch
Badly startles the last Pokémon to act before the user.
60 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
65 Inferno
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Beat Up   Details
Works well if the user is pumped up.
Counter   Details
Works great if the user goes last this turn.
Destiny Bond   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Feint   Details
Causes the user to move earlier on the next turn.
Fire Fang   Details
Quite an appealing move.
Fire Spin   Details
Temporarily stops the crowd from growing excited.
Nasty Plot   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Punishment Details
Badly startles Pokémon that the audience has high expectations of.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Rage Details
Startles all of the Pokémon to act before the user.
Reversal   Details
Works better the later it is used in a turn.
Spite Details
Badly startles all Pokémon that successfully showed their appeal.
Sucker Punch   Details
Excites the audience a lot if used first.
Thunder Fang   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Heat Wave
Startles all of the Pokémon to act before the user.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 75 90 50 110 80 95
Max Stats
Hindering Nature
Lv. 50 135 - 182 85 - 127 49 - 91 103 - 145 76 - 118 90 - 132
Lv. 100 260 - 354 166 - 251 94 - 179 202 - 287 148 - 233 175 - 260
Max Stats
Neutral Nature
Lv. 50 135 - 182 95 - 142 55 - 102 115 - 162 85 - 132 100 - 147
Lv. 100 260 - 354 185 - 279 105 - 199 225 - 319 165 - 259 195 - 289
Max Stats
Beneficial Nature
Lv. 50 135 - 182 104 - 156 60 - 112 126 - 178 93 - 145 110 - 161
Lv. 100 260 - 354 203 - 306 115 - 218 247 - 350 181 - 284 214 - 317


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Houndoom
Japan: MegaHerugaa
メガヘルガー
French: MegaDémolosse
German: Mega-Hundemon
Korean: 메가헬가
National: #229
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Dark Pokémon 4'03"
1.3m
551.1lbs
250kg
45 5,120
Abilities: Solar Power
Solar Power: During sunshine, the Pokémon’s Special Attack raises to 1.5 times but HP decreases by 1/8th the maximum HP every turn.
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *2 *1 *2 *1 *0 *1 *2 *0.5 *1 *0.5 *0.5 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 75 90 90 140 90 115
Max Stats
Hindering Nature
Lv. 50 135 - 182 85 - 127 85 - 127 130 - 172 85 - 127 108 - 150
Lv. 100 260 - 354 166 - 251 166 - 251 256 - 341 166 - 251 211 - 296
Max Stats
Neutral Nature
Lv. 50 135 - 182 95 - 142 95 - 142 145 - 192 95 - 142 120 - 167
Lv. 100 260 - 354 185 - 279 185 - 279 285 - 379 185 - 279 235 - 329
Max Stats
Beneficial Nature
Lv. 50 135 - 182 104 - 156 104 - 156 159 - 211 104 - 156 132 - 183
Lv. 100 260 - 354 203 - 306 203 - 306 313 - 416 203 - 306 258 - 361

<--- #228
Houndour
#230
Kingdra
--->

 
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