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 #242 Blissey
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Blissey
Japan: Hapinasu
ハピナス
French: Leuphorie
German: Heiteira
Korean: 해피너스
National: #242
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Happiness Pokémon 4'11"
1.5m
103.2lbs
46.8kg
3010,240
Abilities: Natural Cure - Serene Grace - Healer (Hidden Ability)
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Serene Grace: The chances of a move having a secondary effect is doubled.
Hidden Ability (Available):
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
140 3 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Fairy
Evolutionary Chain
To get Happiny, you will need to breed while holding the Luck Incense
Locations
X Evolve Chansey
Y Evolve Chansey
Omega Ruby Evolve Chansey
Alpha Sapphire Evolve Chansey
Generation VI Level Up
LevelAttack NameTypeAppealJam
Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
Defense Curl  
Prevents the user from being startled one time this turn.
Pound  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
5 Tail Whip  
Works great if the user goes last this turn.
9 Refresh  
Prevents the user from being startled one time this turn.
12 Double Slap  
Effectiveness varies depending on when it is used.
16 Soft-Boiled  
Works great if the user goes first this turn.
20 Bestow  
Works better the more the crowd is excited.
23 Minimize  
Prevents the user from being startled until the turn ends.
27 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
31 Sing  
Makes the remaining Pokémon nervous.
34 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
38 Heal Pulse  
Excites the audience in any kind of contest.
42 Egg Bomb  
Quite an appealing move.
46 Light Screen  
Prevents the user from being startled one time this turn.
50 Healing Wish  
A move of huge appeal, but using it prevents the user from taking further contest moves.
54 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aromatherapy   Details
Prevents the user from being startled until the turn ends.
Counter   Details
Works great if the user goes last this turn.
Endure   Details
Causes the user to move later on the next turn.
Gravity   Details
Makes the remaining Pokémon nervous.
Heal Bell   Details
Prevents the user from being startled until the turn ends.
Helping Hand   Details
Quite an appealing move.
Metronome   Details
Effectiveness varies depending on when it is used.
Mud Bomb Details
Startles the last Pokémon to act before the user.
Natural Gift   Details
Works better the more the crowd is excited.
Present   Details
An appealing move that can be used repeatedly without boring the audience.
Seismic Toss   Details
An appealing move that can be used repeatedly without boring the audience.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Covet  
Affected by how well the previous Pokémon's move went.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gravity  
Makes the remaining Pokémon nervous.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Thunder Punch  
Quite an appealing move.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Charm
Lv. 1
Badly startles Pokémon that the audience has high expectations of.
Copycat  
Lv. 5
Affected by how well the previous Pokémon's move went.
Sweet Kiss  
Lv. 12
Makes the remaining Pokémon nervous.
Last Resort  
Works well if the user is pumped up.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 540 255 10 10 75 135 55
Max Stats
Hindering Nature
Lv. 50 315 - 362 13 - 55 13 - 55 72 - 114 126 - 168 54 - 96
Lv. 100 620 - 714 22 - 107 22 - 107 139 - 224 247 - 332 103 - 188
Max Stats
Neutral Nature
Lv. 50 315 - 362 15 - 62 15 - 62 80 - 127 140 - 187 60 - 107
Lv. 100 620 - 714 25 - 119 25 - 119 155 - 249 275 - 369 115 - 209
Max Stats
Beneficial Nature
Lv. 50 315 - 362 16 - 68 16 - 68 88 - 139 154 - 205 66 - 117
Lv. 100 620 - 714 27 - 130 27 - 130 170 - 273 302 - 405 126 - 229

<--- #241
Miltank
#243
Raikou
--->

 
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