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 #243 Raikou
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Raikou
Japan: Raikou
ライコウ
French: Raikou
German: Raikou
Korean: 라이코
National: #243
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Raikou is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Thunder Pokémon 6'03"
1.9m
392.4lbs
178kg
320,480
Abilities: Pressure - Volt Absorb (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Hidden Ability (Not Available):
Volt Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Electric-type moves.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 2 Speed Point(s)
1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Raikou cannot breed
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Trackless ForestDetails
Alpha Sapphire Trackless ForestDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Extrasensory
Badly startles Pokémon that used a move of the same type.
Discharge
Badly startles the last Pokémon to act before the user.
Bite
Badly startles the last Pokémon to act before the user.
Leer
Badly startles Pokémon that the audience has high expectations of.
8 Thunder Shock  
Quite an appealing move.
15 Roar  
Causes the user to move later on the next turn.
22 Quick Attack  
Causes the user to move earlier on the next turn.
29 Spark  
Quite an appealing move.
36 Reflect  
Prevents the user from being startled one time this turn.
43 Crunch
Badly startles the last Pokémon to act before the user.
50 Thunder Fang  
Quite an appealing move.
57 Discharge
Badly startles the last Pokémon to act before the user.
64 Extrasensory
Badly startles Pokémon that used a move of the same type.
71 Rain Dance  
Works better the more the crowd is excited.
78 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
85 Thunder  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM57 Charge Beam  
Works well if the user is pumped up.
TM60 Quash  
Causes the user to move earlier on the next turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 90 85 75 115 100 115
Max Stats
Hindering Nature
Lv. 50 150 - 197 81 - 123 72 - 114 108 - 150 94 - 136 108 - 150
Lv. 100 290 - 384 157 - 242 139 - 224 211 - 296 184 - 269 211 - 296
Max Stats
Neutral Nature
Lv. 50 150 - 197 90 - 137 80 - 127 120 - 167 105 - 152 120 - 167
Lv. 100 290 - 384 175 - 269 155 - 249 235 - 329 205 - 299 235 - 329
Max Stats
Beneficial Nature
Lv. 50 150 - 197 99 - 150 88 - 139 132 - 183 115 - 167 132 - 183
Lv. 100 290 - 384 192 - 295 170 - 273 258 - 361 225 - 328 258 - 361

<--- #242
Blissey
#244
Entei
--->

 
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