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 #261 Poochyena
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Poochyena
Japan: Pochiena
ポチエナ
French: Medhyèna
German: Fiffyen
Korean: 포챠나
National: #261
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #044
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bite Pokémon 1'08"
0.5m
30.0lbs
13.6kg
2553,840
Abilities: Run Away - Quick Feet - Rattled (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Quick Feet: Speed is increased by 50% when induced with a status (Burn, Poison, Sleep, Frozen & Paralysis). If Paralysed, the speed drop is ignored.
Hidden Ability (Available):
Rattled: Speed is raised by one stage when the Pokémon is hit by a Bug-type, Ghost-type or Dark-type move
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Breed Mightyena
Y Trade from X
Omega Ruby Route 101, Route 102Details
Alpha Sapphire Route 101, Route 102Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
5 Howl  
Works great if the user goes last this turn.
9 Sand Attack  
Makes audience expect little of other contestants.
13 Bite
Badly startles the last Pokémon to act before the user.
17 Odor Sleuth  
Prevents the user from being startled one time this turn.
21 Roar  
Causes the user to move later on the next turn.
25 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
29 Assurance  
Works better the later it is used in a turn.
33 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
37 Taunt
Badly startles Pokémon that the audience has high expectations of.
41 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
45 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
49 Sucker Punch  
Excites the audience a lot if used first.
53 Crunch
Badly startles the last Pokémon to act before the user.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
4 Howl  
Works great if the user goes last this turn.
7 Sand Attack  
Makes audience expect little of other contestants.
10 Bite
Badly startles the last Pokémon to act before the user.
13 Odor Sleuth  
Prevents the user from being startled one time this turn.
16 Roar  
Causes the user to move later on the next turn.
19 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
22 Assurance  
Works better the later it is used in a turn.
25 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
28 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
31 Taunt
Badly startles Pokémon that the audience has high expectations of.
34 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
37 Crunch
Badly startles the last Pokémon to act before the user.
40 Sucker Punch  
Excites the audience a lot if used first.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Astonish Details
Badly startles the last Pokémon to act before the user.
Covet   Details
Affected by how well the previous Pokémon's move went.
Fire Fang   Details
Quite an appealing move.
Ice Fang   Details
Quite an appealing move.
Leer Details
Badly startles Pokémon that the audience has high expectations of.
Me First   Details
Causes the user to move earlier on the next turn.
Play Rough   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Poison Fang   Details
Quite an appealing move.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Snatch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Sucker Punch   Details
Excites the audience a lot if used first.
Thunder Fang   Details
Quite an appealing move.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Psych Up   Move Tutor - Emerald
Works well if it is the same type as the move used by the last Pokémon.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 220 35 55 35 30 30 35
Max Stats
Hindering Nature
Lv. 50 95 - 142 54 - 96 36 - 78 31 - 73 31 - 73 36 - 78
Lv. 100 180 - 274 103 - 188 67 - 152 58 - 143 58 - 143 67 - 152
Max Stats
Neutral Nature
Lv. 50 95 - 142 60 - 107 40 - 87 35 - 82 35 - 82 40 - 87
Lv. 100 180 - 274 115 - 209 75 - 169 65 - 159 65 - 159 75 - 169
Max Stats
Beneficial Nature
Lv. 50 95 - 142 66 - 117 44 - 95 38 - 90 38 - 90 44 - 95
Lv. 100 180 - 274 126 - 229 82 - 185 71 - 174 71 - 174 82 - 185

<--- #260
Swampert
#262
Mightyena
--->

 
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