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 #269 Dustox
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Dustox
Japan: Dokukeiru
ドクケイル
French: Papinox
German: Pudox
Korean: 독케일
National: #269
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Poison Moth Pokémon 3'11"
1.2m
69.7lbs
31.6kg
453,840
Abilities: Shield Dust - Compoundeyes (Hidden Ability)
Shield Dust: Damaging moves used by the opponent will not have an additional effect.
Hidden Ability (Available):
Compoundeyes: Raises the Pokémon’s accuracy by 30%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 3 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Cascoon
Y Evolve Cascoon
Omega Ruby Evolve Cascoon
Alpha Sapphire Evolve Cascoon
X & Y Level Up
LevelAttack NameTypeAppealJam
Confusion  
Quite an appealing move.
10 Confusion  
Quite an appealing move.
13 Gust
Badly startles the last Pokémon to act before the user.
17 Protect  
Prevents the user from being startled one time this turn.
20 Moonlight  
Effectiveness varies depending on when it is used.
24 Psybeam  
Makes audience expect little of other contestants.
27 Whirlwind  
Causes the user to move later on the next turn.
31 Light Screen  
Prevents the user from being startled one time this turn.
34 Silver Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
38 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
41 Bug Buzz
Badly startles the last Pokémon to act before the user.
45 Quiver Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Gust
Badly startles the last Pokémon to act before the user.
10 Gust
Badly startles the last Pokémon to act before the user.
12 Confusion  
Quite an appealing move.
15 Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
17 Moonlight  
Effectiveness varies depending on when it is used.
20 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
22 Psybeam  
Makes audience expect little of other contestants.
25 Silver Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
27 Light Screen  
Prevents the user from being startled one time this turn.
30 Whirlwind  
Causes the user to move later on the next turn.
32 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
35 Bug Buzz
Badly startles the last Pokémon to act before the user.
37 Protect  
Prevents the user from being startled one time this turn.
40 Quiver Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM62 Acrobatics  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Giga Drain
Badly startles the last Pokémon to act before the user.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Harden  
Lv. 1
Prevents the user from being startled one time this turn.
Tackle  
Lv. 1
Quite an appealing move.
String Shot
Lv. 1
Startles the last Pokémon to act before the user.
Poison Sting
Lv. 5
Startles the last Pokémon to act before the user.
Bug Bite  
Lv. 15
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 385 60 50 70 50 90 65
Max Stats
Hindering Nature
Lv. 50 120 - 167 49 - 91 67 - 109 49 - 91 85 - 127 63 - 105
Lv. 100 230 - 324 94 - 179 130 - 215 94 - 179 166 - 251 121 - 206
Max Stats
Neutral Nature
Lv. 50 120 - 167 55 - 102 75 - 122 55 - 102 95 - 142 70 - 117
Lv. 100 230 - 324 105 - 199 145 - 239 105 - 199 185 - 279 135 - 229
Max Stats
Beneficial Nature
Lv. 50 120 - 167 60 - 112 82 - 134 60 - 112 104 - 156 77 - 128
Lv. 100 230 - 324 115 - 218 159 - 262 115 - 218 203 - 306 148 - 251

<--- #268
Cascoon
#270
Lotad
--->

 
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