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 #285 Shroomish
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Shroomish
Japan: Kinokoko
キノココ
French: Balignon
German: Knilz
Korean: 버섯꼬
National: #285
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mushroom Pokémon 1'04"
0.4m
9.9lbs
4.5kg
2553,840
Abilities: Effect Spore - Poison Heal - Quick Feet (Hidden Ability)
Effect Spore: The opponent has a 10% chance of being induced by PARALYZE, POISON, or SLEEP when using an attack, that requires physical contact, against this Pokémon.
Poison Heal: HP is restored by 1/8th the maximum HP every turn while the Pokémon has the Poison condition.
Hidden Ability (Available):
Quick Feet: Speed is increased by 50% when induced with a status (Burn, Poison, Sleep, Frozen & Paralysis). If Paralysed, the speed drop is ignored.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,640,000 Points
Fluctuating
70 1 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
DexNav

Tiny Mushroom

Big Mushroom
Fairy
Grass
Evolutionary Chain
Locations
X Breed Breloom
Y Breed Breloom
Omega Ruby Petalburg WoodsDetails
Alpha Sapphire Petalburg WoodsDetails
X & Y Level Up
LevelAttack NameTypeAppealJam
Absorb  
Quite an appealing move.
5 Tackle  
Quite an appealing move.
9 Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
13 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
17 Mega Drain
Startles the last Pokémon to act before the user.
21 Headbutt  
Quite an appealing move.
25 Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
29 Worry Seed  
Makes the remaining Pokémon nervous.
33 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
37 Giga Drain
Badly startles the last Pokémon to act before the user.
41 Seed Bomb  
Quite an appealing move.
45 Spore
Startles all of the Pokémon to act before the user.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Absorb  
Quite an appealing move.
Tackle  
Quite an appealing move.
5 Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
8 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
12 Mega Drain
Startles the last Pokémon to act before the user.
15 Headbutt  
Quite an appealing move.
19 Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
22 Worry Seed  
Makes the remaining Pokémon nervous.
26 Giga Drain
Badly startles the last Pokémon to act before the user.
29 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
33 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
36 Seed Bomb  
Quite an appealing move.
40 Spore
Startles all of the Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bullet Seed   Details
Effectiveness varies depending on when it is used.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Drain Punch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Focus Punch   Details
Works great if the user goes last this turn.
Helping Hand   Details
Quite an appealing move.
Natural Gift   Details
Works better the more the crowd is excited.
Seed Bomb   Details
Quite an appealing move.
Wake-Up Slap   Details
Affected by how well the previous Pokémon's move went.
Worry Seed   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Focus Punch  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Seed Bomb  
Quite an appealing move.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 295 60 40 60 40 60 35
Max Stats
Hindering Nature
Lv. 50 120 - 167 40 - 82 58 - 100 40 - 82 58 - 100 36 - 78
Lv. 100 230 - 324 76 - 161 112 - 197 76 - 161 112 - 197 67 - 152
Max Stats
Neutral Nature
Lv. 50 120 - 167 45 - 92 65 - 112 45 - 92 65 - 112 40 - 87
Lv. 100 230 - 324 85 - 179 125 - 219 85 - 179 125 - 219 75 - 169
Max Stats
Beneficial Nature
Lv. 50 120 - 167 49 - 101 71 - 123 49 - 101 71 - 123 44 - 95
Lv. 100 230 - 324 93 - 196 137 - 240 93 - 196 137 - 240 82 - 185

<--- #284
Masquerain
#286
Breloom
--->

 
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