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 #289 Slaking
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Slaking
Japan: Kekking
ケッキング
French: Monaflèmit
German: Letarking
Korean: 게을킹
National: #289
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Lazy Pokémon 6'07"
2m
287.7lbs
130.5kg
453,840
Abilities: Truant
Truant: The Pokémon cannot use a move in the turn following one where it used a move, even if that move failed.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 3 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Vigoroth
Alpha Sapphire Evolve Vigoroth
X & Y Level Up
LevelAttack NameTypeAppealJam
Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
Punishment
Badly startles Pokémon that the audience has high expectations of.
Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
Scratch  
Quite an appealing move.
Yawn  
Makes the remaining Pokémon nervous.
Encore  
Makes the remaining Pokémon nervous.
Slack Off  
Makes the audience quickly grow bored when an appeal move has little effect.
7 Encore  
Makes the remaining Pokémon nervous.
13 Slack Off  
Makes the audience quickly grow bored when an appeal move has little effect.
19 Feint Attack  
Works great if the user goes first this turn.
25 Amnesia  
Prevents the user from being startled until the turn ends.
31 Covet  
Affected by how well the previous Pokémon's move went.
36 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
37 Chip Away  
Excites the audience in any kind of contest.
43 Counter  
Works great if the user goes last this turn.
49 Flail  
Works better the later it is used in a turn.
55 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
61 Punishment
Badly startles Pokémon that the audience has high expectations of.
67 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
Punishment
Badly startles Pokémon that the audience has high expectations of.
Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
Scratch  
Quite an appealing move.
Yawn  
Makes the remaining Pokémon nervous.
Encore  
Makes the remaining Pokémon nervous.
Slack Off  
Makes the audience quickly grow bored when an appeal move has little effect.
6 Encore  
Makes the remaining Pokémon nervous.
9 Slack Off  
Makes the audience quickly grow bored when an appeal move has little effect.
14 Feint Attack  
Works great if the user goes first this turn.
17 Amnesia  
Prevents the user from being startled until the turn ends.
23 Covet  
Affected by how well the previous Pokémon's move went.
27 Chip Away  
Excites the audience in any kind of contest.
33 Counter  
Works great if the user goes last this turn.
36 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
39 Flail  
Works better the later it is used in a turn.
47 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
53 Punishment
Badly startles Pokémon that the audience has high expectations of.
61 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM60 Quash  
Causes the user to move earlier on the next turn.
TM65 Shadow Claw  
Quite an appealing move.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
After You   Details
Causes the user to move later on the next turn.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Crush Claw Details
Badly startles the last Pokémon to act before the user.
Curse   Details
Causes the user to move later on the next turn.
Hammer Arm   Details
A very appealing move, but after using this move, the user is more easily startled.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Slash   Details
Quite an appealing move.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Snore   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Block  
Makes the remaining Pokémon nervous.
Covet  
Affected by how well the previous Pokémon's move went.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Low Kick  
Works better the later it is used in a turn.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Reversal  
Lv. 1
Works better the later it is used in a turn.
Focus Energy  
Lv. 1
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Uproar
Lv. 1
Badly startles Pokémon that the audience has high expectations of.
Fury Swipes  
Lv. 14
Effectiveness varies depending on when it is used.
Endure  
Lv. 17
Causes the user to move later on the next turn.
Slash  
Lv. 23
Quite an appealing move.
Focus Punch  
Lv. 37
Works great if the user goes last this turn.
Play Rough  
Lv. 38
Brings down the energy of any Pokémon that have already used a move this turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 670 150 160 100 95 65 100
Max Stats
Hindering Nature
Lv. 50 210 - 257 148 - 190 94 - 136 90 - 132 63 - 105 94 - 136
Lv. 100 410 - 504 292 - 377 184 - 269 175 - 260 121 - 206 184 - 269
Max Stats
Neutral Nature
Lv. 50 210 - 257 165 - 212 105 - 152 100 - 147 70 - 117 105 - 152
Lv. 100 410 - 504 325 - 419 205 - 299 195 - 289 135 - 229 205 - 299
Max Stats
Beneficial Nature
Lv. 50 210 - 257 181 - 233 115 - 167 110 - 161 77 - 128 115 - 167
Lv. 100 410 - 504 357 - 460 225 - 328 214 - 317 148 - 251 225 - 328

<--- #288
Vigoroth
#290
Nincada
--->

 
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