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 #305 Lairon
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Lairon
Japan: Kodora
コドラ
French: Galegon
German: Stollrak
Korean: 갱도라
National: #305
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #100
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Iron Armor Pokémon 2'11"
0.9m
264.6lbs
120kg
908,960
Abilities: Sturdy - Rock Head - Heavy Metal (Hidden Ability)
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Rock Head: Does not receive recoil damage from recoil-causing damages.
Hidden Ability (Available):
Heavy Metal: This Pokémon's weight is doubled.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Hard Stone
- 5%
Monster
Evolutionary Chain
Locations - In-Depth Details
X Route 18Details
Y Trade from X
Omega Ruby Victory RoadDetails
Alpha Sapphire Victory RoadDetails
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
Mud-Slap  
Makes audience expect little of other contestants.
Headbutt  
Quite an appealing move.
4 Mud-Slap  
Makes audience expect little of other contestants.
8 Headbutt  
Quite an appealing move.
11 Metal Claw  
Quite an appealing move.
15 Iron Defense  
Prevents the user from being startled until the turn ends.
18 Roar  
Causes the user to move later on the next turn.
22 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
25 Iron Head  
Quite an appealing move.
29 Protect  
Prevents the user from being startled one time this turn.
34 Metal Sound
Startles all of the Pokémon to act before the user.
40 Iron Tail  
Quite an appealing move.
45 Autotomize  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
51 Heavy Slam  
Works great if the user goes last this turn.
56 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
62 Metal Burst  
Works great if the user goes last this turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
Mud-Slap  
Makes audience expect little of other contestants.
Headbutt  
Quite an appealing move.
4 Mud-Slap  
Makes audience expect little of other contestants.
7 Headbutt  
Quite an appealing move.
10 Metal Claw  
Quite an appealing move.
13 Rock Tomb  
Makes audience expect little of other contestants.
16 Protect  
Prevents the user from being startled one time this turn.
19 Roar  
Causes the user to move later on the next turn.
22 Iron Head  
Quite an appealing move.
25 Rock Slide
Startles all of the Pokémon to act before the user.
28 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
31 Metal Sound
Startles all of the Pokémon to act before the user.
35 Iron Tail  
Quite an appealing move.
39 Iron Defense  
Prevents the user from being startled until the turn ends.
43 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
47 Autotomize  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
51 Heavy Slam  
Works great if the user goes last this turn.
55 Metal Burst  
Works great if the user goes last this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM65 Shadow Claw  
Quite an appealing move.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Body Slam Details
Badly startles the last Pokémon to act before the user.
Curse   Details
Causes the user to move later on the next turn.
Dragon Rush   Details
Affected by how well the previous Pokémon's move went.
Endeavor   Details
Works great if the user goes last this turn.
Head Smash   Details
A very appealing move, but after using this move, the user is more easily startled.
Iron Head   Details
Quite an appealing move.
Reversal   Details
Works better the later it is used in a turn.
Screech   Details
Makes audience expect little of other contestants.
Smelling Salts   Details
Affected by how well the previous Pokémon's move went.
Stealth Rock   Details
Makes the remaining Pokémon nervous.
Stomp   Details
Quite an appealing move.
Superpower   Details
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Ancient Power   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 430 60 90 140 50 50 40
Max Stats
Hindering Nature
Lv. 50 120 - 167 85 - 127 130 - 172 49 - 91 49 - 91 40 - 82
Lv. 100 230 - 324 166 - 251 256 - 341 94 - 179 94 - 179 76 - 161
Max Stats
Neutral Nature
Lv. 50 120 - 167 95 - 142 145 - 192 55 - 102 55 - 102 45 - 92
Lv. 100 230 - 324 185 - 279 285 - 379 105 - 199 105 - 199 85 - 179
Max Stats
Beneficial Nature
Lv. 50 120 - 167 104 - 156 159 - 211 60 - 112 60 - 112 49 - 101
Lv. 100 230 - 324 203 - 306 313 - 416 115 - 218 115 - 218 93 - 196

<--- #304
Aron
#306
Aggron
--->

 
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