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 #308 Medicham
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Medicham
Japan: Charem
チャーレム
French: Charmina
German: Meditalis
Korean: 요가램
National: #308
Central Kalos: #144
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Meditate Pokémon 4'03"
1.3m
69.4lbs
31.5kg
905,120
Abilities: Pure Power - Telepathy (Hidden Ability)
Pure Power: The Pokémon’s Attack stat is doubled in battle while having this ability.
Hidden Ability (Available):
Telepathy: Prevents damage from team-mates during Double and Triple battles
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Meditite
Y Evolve Meditite
Omega Ruby Victory RoadDetails
Alpha Sapphire Victory RoadDetails
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Zen Headbutt  
Quite an appealing move.
Fire Punch  
Quite an appealing move.
Thunder Punch  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Bide  
Causes the user to move later on the next turn.
Meditate  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Confusion  
Quite an appealing move.
Detect  
Prevents the user from being startled until the turn ends.
4 Meditate  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
8 Confusion  
Quite an appealing move.
11 Detect  
Prevents the user from being startled until the turn ends.
15 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
18 Mind Reader  
Causes the user to move earlier on the next turn.
22 Feint  
Causes the user to move earlier on the next turn.
25 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
29 Force Palm  
Quite an appealing move.
32 High Jump Kick  
A very appealing move, but after using this move, the user is more easily startled.
36 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
42 Acupressure  
Effectiveness varies depending on when it is used.
49 Power Trick  
Works well if it is the same type as the move used by the last Pokémon.
55 Reversal  
Works better the later it is used in a turn.
62 Recover  
Works well if it is the same type as the move used by the last Pokémon.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Zen Headbutt  
Quite an appealing move.
Fire Punch  
Quite an appealing move.
Thunder Punch  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Bide  
Causes the user to move later on the next turn.
Meditate  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Confusion  
Quite an appealing move.
Detect  
Prevents the user from being startled until the turn ends.
4 Meditate  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
7 Confusion  
Quite an appealing move.
9 Detect  
Prevents the user from being startled until the turn ends.
12 Endure  
Causes the user to move later on the next turn.
15 Feint  
Causes the user to move earlier on the next turn.
17 Force Palm  
Quite an appealing move.
20 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
23 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
25 Mind Reader  
Causes the user to move earlier on the next turn.
28 High Jump Kick  
A very appealing move, but after using this move, the user is more easily startled.
31 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
33 Acupressure  
Effectiveness varies depending on when it is used.
36 Power Trick  
Works well if it is the same type as the move used by the last Pokémon.
42 Reversal  
Works better the later it is used in a turn.
47 Recover  
Works well if it is the same type as the move used by the last Pokémon.
53 Counter  
Works great if the user goes last this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Baton Pass   Details
Works well if the user is pumped up.
Bullet Punch   Details
Causes the user to move earlier on the next turn.
Drain Punch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Details
Badly startles Pokémon that the audience has high expectations of.
Fake Out Details
Badly startles the last Pokémon to act before the user.
Fire Punch   Details
Quite an appealing move.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Guard Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Ice Punch   Details
Quite an appealing move.
Power Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Psycho Cut   Details
Quite an appealing move.
Quick Guard   Details
Works great if the user goes first this turn.
Secret Power   Details
Works well if the user is pumped up.
Thunder Punch   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gravity  
Makes the remaining Pokémon nervous.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Trick
Badly startles Pokémon that used a move of the same type.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Work Up   Gen V TM83
Excites the audience a lot if used first.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Vacuum Wave   Move Tutor - PtHGSS
Causes the user to move earlier on the next turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 410 60 60 75 60 75 80
Max Stats
Hindering Nature
Lv. 50 120 - 167 58 - 100 72 - 114 58 - 100 72 - 114 76 - 118
Lv. 100 230 - 324 112 - 197 139 - 224 112 - 197 139 - 224 148 - 233
Max Stats
Neutral Nature
Lv. 50 120 - 167 65 - 112 80 - 127 65 - 112 80 - 127 85 - 132
Lv. 100 230 - 324 125 - 219 155 - 249 125 - 219 155 - 249 165 - 259
Max Stats
Beneficial Nature
Lv. 50 120 - 167 71 - 123 88 - 139 71 - 123 88 - 139 93 - 145
Lv. 100 230 - 324 137 - 240 170 - 273 137 - 240 170 - 273 181 - 284


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Medicham
Japan: MegaCharem
メガチャーレム
French: MegaCharmina
German: Mega-Meditalis
Korean: 메가요가램
National: #308
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Meditate Pokémon 6'07"
2m
467.4lbs
212kg
90 5,120
Abilities: Pure Power
Pure Power: The Pokémon’s Attack stat is doubled in battle while having this ability.
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *2

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 510 60 100 85 80 85 100
Max Stats
Hindering Nature
Lv. 50 120 - 167 94 - 136 81 - 123 76 - 118 81 - 123 94 - 136
Lv. 100 230 - 324 184 - 269 157 - 242 148 - 233 157 - 242 184 - 269
Max Stats
Neutral Nature
Lv. 50 120 - 167 105 - 152 90 - 137 85 - 132 90 - 137 105 - 152
Lv. 100 230 - 324 205 - 299 175 - 269 165 - 259 175 - 269 205 - 299
Max Stats
Beneficial Nature
Lv. 50 120 - 167 115 - 167 99 - 150 93 - 145 99 - 150 115 - 167
Lv. 100 230 - 324 225 - 328 192 - 295 181 - 284 192 - 295 225 - 328

<--- #307
Meditite
#309
Electrike
--->

 
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