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 #315 Roselia
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Roselia
Japan: Rozelia
ロゼリア
French: Rosélia
German: Roselia
Korean: 로젤리아
National: #315
Central Kalos: #072
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Thorn Pokémon 1'00"
0.3m
4.4lbs
2kg
1505,120
Abilities: Natural Cure - Poison Point - Leaf Guard (Hidden Ability)
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Leaf Guard: Prevents the Pokémon from receiving status conditions during strong sunlight.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Poison Barb
- 5%
Fairy
Grass
Evolutionary Chain
To get Budew, you will need to breed while holding the Rose Incense
Gender Differences
MaleFemale
Locations - In-Depth Details
X Route 7Details
Y Route 7Details
Omega Ruby Route 117Details
Alpha Sapphire Route 117Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Absorb  
Quite an appealing move.
4 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
7 Poison Sting
Startles the last Pokémon to act before the user.
10 Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
13 Mega Drain
Startles the last Pokémon to act before the user.
16 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
19 Magical Leaf  
Works great if the user goes first this turn.
22 Grass Whistle  
Prevents the user from being startled one time this turn.
25 Giga Drain
Badly startles the last Pokémon to act before the user.
28 Toxic Spikes  
Makes the remaining Pokémon nervous.
31 Sweet Scent  
Prevents the user from being startled one time this turn.
34 Ingrain  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
37 Petal Dance  
A very appealing move, but after using this move, the user is more easily startled.
40 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
43 Aromatherapy  
Prevents the user from being startled until the turn ends.
46 Synthesis  
Effectiveness varies depending on when it is used.
50 Petal Blizzard
Startles all of the Pokémon to act before the user.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Absorb  
Quite an appealing move.
4 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
7 Poison Sting
Startles the last Pokémon to act before the user.
10 Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
13 Mega Drain
Startles the last Pokémon to act before the user.
16 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
19 Magical Leaf  
Works great if the user goes first this turn.
22 Grass Whistle  
Prevents the user from being startled one time this turn.
25 Giga Drain
Badly startles the last Pokémon to act before the user.
28 Toxic Spikes  
Makes the remaining Pokémon nervous.
31 Sweet Scent  
Prevents the user from being startled one time this turn.
34 Ingrain  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
37 Petal Blizzard
Startles all of the Pokémon to act before the user.
40 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
43 Aromatherapy  
Prevents the user from being startled until the turn ends.
46 Synthesis  
Effectiveness varies depending on when it is used.
50 Petal Dance  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bullet Seed   Details
Effectiveness varies depending on when it is used.
Cotton Spore Details
Badly startles Pokémon that the audience has high expectations of.
Giga Drain Details
Badly startles the last Pokémon to act before the user.
Grass Whistle   Details
Prevents the user from being startled one time this turn.
Leaf Storm   Details
A very appealing move, but after using this move, the user is more easily startled.
Mind Reader   Details
Causes the user to move earlier on the next turn.
Natural Gift   Details
Works better the more the crowd is excited.
Pin Missile   Details
Effectiveness varies depending on when it is used.
Razor Leaf   Details
Quite an appealing move.
Seed Bomb   Details
Quite an appealing move.
Sleep Powder Details
Startles all of the Pokémon to act before the user.
Spikes   Details
Makes the remaining Pokémon nervous.
Synthesis   Details
Effectiveness varies depending on when it is used.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Giga Drain
Badly startles the last Pokémon to act before the user.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Water Sport  
Lv. 7
Excites the audience in any kind of contest.
Worry Seed  
Lv. 16
Makes the remaining Pokémon nervous.
Extrasensory
Badly startles Pokémon that used a move of the same type.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 400 50 60 45 100 80 65
Max Stats
Hindering Nature
Lv. 50 110 - 157 58 - 100 45 - 87 94 - 136 76 - 118 63 - 105
Lv. 100 210 - 304 112 - 197 85 - 170 184 - 269 148 - 233 121 - 206
Max Stats
Neutral Nature
Lv. 50 110 - 157 65 - 112 50 - 97 105 - 152 85 - 132 70 - 117
Lv. 100 210 - 304 125 - 219 95 - 189 205 - 299 165 - 259 135 - 229
Max Stats
Beneficial Nature
Lv. 50 110 - 157 71 - 123 55 - 106 115 - 167 93 - 145 77 - 128
Lv. 100 210 - 304 137 - 240 104 - 207 225 - 328 181 - 284 148 - 251

<--- #314
Illumise
#316
Gulpin
--->

 
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