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 #326 Grumpig
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Grumpig
Japan: Bupiggu
ブーピッグ
French: Groret
German: Groink
Korean: 피그킹
National: #326
Central Kalos: #---
Coastal Kalos: #008
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Manipulate Pokémon 2'11"
0.9m
157.6lbs
71.5kg
605,120
Abilities: Thick Fat - Own Tempo - Gluttony (Hidden Ability)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Own Tempo: The Pokémon cannot be Confused while having this ability.
Hidden Ability (Available):
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Evolve Spoink
Friend Safari
Y Evolve Spoint
Friend Safari
Omega Ruby Evolve Spoink
Alpha Sapphire Evolve Spoink
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Splash  
Makes the audience quickly grow bored when an appeal move has little effect.
Psywave  
Effectiveness varies depending on when it is used.
Odor Sleuth  
Prevents the user from being startled one time this turn.
Psybeam  
Makes audience expect little of other contestants.
7 Psywave  
Effectiveness varies depending on when it is used.
10 Odor Sleuth  
Prevents the user from being startled one time this turn.
14 Psybeam  
Makes audience expect little of other contestants.
15 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
18 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
21 Magic Coat  
Works great if the user goes last this turn.
26 Zen Headbutt  
Quite an appealing move.
29 Rest  
Prevents the user from being startled until the turn ends.
29 Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
35 Power Gem  
Quite an appealing move.
42 Psyshock
Badly startles the last Pokémon to act before the user.
46 Payback  
Works great if the user goes last this turn.
52 Psychic  
Quite an appealing move.
60 Bounce  
Prevents the user from being startled until the turn ends.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Splash  
Makes the audience quickly grow bored when an appeal move has little effect.
Psywave  
Effectiveness varies depending on when it is used.
Odor Sleuth  
Prevents the user from being startled one time this turn.
Psybeam  
Makes audience expect little of other contestants.
7 Psywave  
Effectiveness varies depending on when it is used.
10 Odor Sleuth  
Prevents the user from being startled one time this turn.
14 Psybeam  
Makes audience expect little of other contestants.
15 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
18 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
21 Magic Coat  
Works great if the user goes last this turn.
26 Zen Headbutt  
Quite an appealing move.
29 Power Gem  
Quite an appealing move.
32 Teeter Dance
Startles all other Pokémon. User cannot act in the next turn.
35 Rest  
Prevents the user from being startled until the turn ends.
35 Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
42 Psyshock
Badly startles the last Pokémon to act before the user.
46 Payback  
Works great if the user goes last this turn.
52 Psychic  
Quite an appealing move.
60 Bounce  
Prevents the user from being startled until the turn ends.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Endure   Details
Causes the user to move later on the next turn.
Extrasensory Details
Badly startles Pokémon that used a move of the same type.
Future Sight   Details
Works well if it is the same type as the move used by the last Pokémon.
Lucky Chant   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mirror Coat   Details
Works great if the user goes last this turn.
Simple Beam   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Skill Swap   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Trick Details
Badly startles Pokémon that used a move of the same type.
Whirlwind   Details
Causes the user to move later on the next turn.
Zen Headbutt   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Covet  
Affected by how well the previous Pokémon's move went.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Heal Bell  
Prevents the user from being startled until the turn ends.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Magic Coat  
Works great if the user goes last this turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Trick
Badly startles Pokémon that used a move of the same type.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 470 80 45 65 90 110 80
Max Stats
Hindering Nature
Lv. 50 140 - 187 45 - 87 63 - 105 85 - 127 103 - 145 76 - 118
Lv. 100 270 - 364 85 - 170 121 - 206 166 - 251 202 - 287 148 - 233
Max Stats
Neutral Nature
Lv. 50 140 - 187 50 - 97 70 - 117 95 - 142 115 - 162 85 - 132
Lv. 100 270 - 364 95 - 189 135 - 229 185 - 279 225 - 319 165 - 259
Max Stats
Beneficial Nature
Lv. 50 140 - 187 55 - 106 77 - 128 104 - 156 126 - 178 93 - 145
Lv. 100 270 - 364 104 - 207 148 - 251 203 - 306 247 - 350 181 - 284

<--- #325
Spoink
#327
Spinda
--->

 
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