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 #327 Spinda
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Spinda
Japan: Patchiiru
パッチール
French: Spinda
German: Pandir
Korean: 얼루기
National: #327
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #131
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Spot Panda Pokémon 3'07"
1.1m
11.0lbs
5kg
2553,840
Abilities: Own Tempo - Tangled Feet - Contrary (Hidden Ability)
Own Tempo: The Pokémon cannot be Confused while having this ability.
Tangled Feet: Pokémon’s evasion raises one level when Confused.
Hidden Ability (Available):
Contrary: Moves used on the Pokémon that raise stats lower the stats, while the moves that lower the stats raise the stat
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Human-like
Evolutionary Chain
Locations - In-Depth Details
X Route 21Details
Y Route 21Details
Omega Ruby Route 113Details
Alpha Sapphire Route 113Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
5 Uproar
Badly startles Pokémon that the audience has high expectations of.
10 Copycat  
Affected by how well the previous Pokémon's move went.
14 Feint Attack  
Works great if the user goes first this turn.
19 Psybeam  
Makes audience expect little of other contestants.
23 Hypnosis
Startles all of the Pokémon to act before the user.
28 Dizzy Punch  
Badly startles Pokémon that the audience has high expectations of.
32 Sucker Punch  
Excites the audience a lot if used first.
37 Teeter Dance
Startles all other Pokémon. User cannot act in the next turn.
41 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
46 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
50 Flail  
Works better the later it is used in a turn.
50 Thrash  
A very appealing move, but after using this move, the user is more easily startled.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
5 Copycat  
Affected by how well the previous Pokémon's move went.
10 Feint Attack  
Works great if the user goes first this turn.
14 Psybeam  
Makes audience expect little of other contestants.
19 Hypnosis
Startles all of the Pokémon to act before the user.
23 Dizzy Punch  
Badly startles Pokémon that the audience has high expectations of.
28 Sucker Punch  
Excites the audience a lot if used first.
32 Teeter Dance
Startles all other Pokémon. User cannot act in the next turn.
37 Uproar
Badly startles Pokémon that the audience has high expectations of.
41 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
46 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
50 Flail  
Works better the later it is used in a turn.
55 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88
(ΩRαS) Only
Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assist   Details
Effectiveness varies depending on when it is used.
Baton Pass   Details
Works well if the user is pumped up.
Disable   Details
Makes the remaining Pokémon nervous.
Encore   Details
Makes the remaining Pokémon nervous.
Fake Out Details
Badly startles the last Pokémon to act before the user.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Guard Split   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Icy Wind   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Psycho Cut   Details
Quite an appealing move.
Psycho Shift   Details
Works great if the user goes last this turn.
Rapid Spin   Details
Works better the more the crowd is excited.
Role Play   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Smelling Salts   Details
Affected by how well the previous Pokémon's move went.
Trick Details
Badly startles Pokémon that used a move of the same type.
Water Pulse   Details
Makes audience expect little of other contestants.
Wish   Details
Excites the audience a lot if used last.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Last Resort  
Works well if the user is pumped up.
Low Kick  
Works better the later it is used in a turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Trick
Badly startles Pokémon that used a move of the same type.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Sleep Talk   Move Tutor - B2W2
Effectiveness varies depending on when it is used.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 360 60 60 60 60 60 60
Max Stats
Hindering Nature
Lv. 50 120 - 167 58 - 100 58 - 100 58 - 100 58 - 100 58 - 100
Lv. 100 230 - 324 112 - 197 112 - 197 112 - 197 112 - 197 112 - 197
Max Stats
Neutral Nature
Lv. 50 120 - 167 65 - 112 65 - 112 65 - 112 65 - 112 65 - 112
Lv. 100 230 - 324 125 - 219 125 - 219 125 - 219 125 - 219 125 - 219
Max Stats
Beneficial Nature
Lv. 50 120 - 167 71 - 123 71 - 123 71 - 123 71 - 123 71 - 123
Lv. 100 230 - 324 137 - 240 137 - 240 137 - 240 137 - 240 137 - 240

<--- #326
Grumpig
#328
Trapinch
--->

 
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