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 #347 Anorith
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Anorith
Japan: Anopusu
アノプス
French: Anorith
German: Anorith
Korean: 아노딥스
National: #347
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Old Shrimp Pokémon 2'04"
0.7m
27.6lbs
12.5kg
457,680
Abilities: Battle Armor - Swift Swim (Hidden Ability)
Battle Armor: Opponent’s moves cannot Critical Hit.
Hidden Ability (Available through transfer):
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 3
Evolutionary Chain
Locations
X Revive Claw Fossil - Fossil Exclusive to X
Y Revive Claw Fossil - Fossil Exclusive to X
Omega Ruby Revive Claw Fossil
Alpha Sapphire Revive Claw Fossil
X & Y Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
7 Mud Sport  
Excites the audience in any kind of contest.
13 Water Gun  
Quite an appealing move.
19 Metal Claw  
Quite an appealing move.
25 Protect  
Prevents the user from being startled one time this turn.
31 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
37 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
43 Slash  
Quite an appealing move.
49 Rock Blast  
Effectiveness varies depending on when it is used.
55 Crush Claw
Badly startles the last Pokémon to act before the user.
61 X-Scissor
Badly startles Pokémon that used a move of the same type.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
4 Mud Sport  
Excites the audience in any kind of contest.
7 Water Gun  
Quite an appealing move.
10 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
13 Smack Down
Badly startles Pokémon that the audience has high expectations of.
17 Metal Claw  
Quite an appealing move.
21 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
25 Bug Bite  
Makes audience expect little of other contestants.
29 Brine  
Affected by how well the previous Pokémon's move went.
34 Slash  
Quite an appealing move.
39 Crush Claw
Badly startles the last Pokémon to act before the user.
44 X-Scissor
Badly startles Pokémon that used a move of the same type.
49 Protect  
Prevents the user from being startled one time this turn.
55 Rock Blast  
Effectiveness varies depending on when it is used.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Jet   Details
Causes the user to move earlier on the next turn.
Cross Poison Details
Badly startles Pokémon that used a move of the same type.
Curse   Details
Causes the user to move later on the next turn.
Iron Defense   Details
Prevents the user from being startled until the turn ends.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Rapid Spin   Details
Works better the more the crowd is excited.
Sand Attack   Details
Makes audience expect little of other contestants.
Screech   Details
Makes audience expect little of other contestants.
Water Pulse   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Earth Power  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 355 45 95 50 40 50 75
Max Stats
Hindering Nature
Lv. 50 105 - 152 90 - 132 49 - 91 40 - 82 49 - 91 72 - 114
Lv. 100 200 - 294 175 - 260 94 - 179 76 - 161 94 - 179 139 - 224
Max Stats
Neutral Nature
Lv. 50 105 - 152 100 - 147 55 - 102 45 - 92 55 - 102 80 - 127
Lv. 100 200 - 294 195 - 289 105 - 199 85 - 179 105 - 199 155 - 249
Max Stats
Beneficial Nature
Lv. 50 105 - 152 110 - 161 60 - 112 49 - 101 60 - 112 88 - 139
Lv. 100 200 - 294 214 - 317 115 - 218 93 - 196 115 - 218 170 - 273

<--- #346
Cradily
#348
Armaldo
--->

 
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