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 #362 Glalie
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Glalie
Japan: Onigoori
オニゴーリ
French: Oniglali
German: Firnontor
Korean: 얼음귀신
National: #362
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Face Pokémon 4'11"
1.5m
565.5lbs
256.5kg
755,120
Abilities: Inner Focus - Ice Body - Moody (Hidden Ability)
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Ice Body: HP is restored by 1/16th of maximum HP when its hailing.
Hidden Ability (Available):
Moody: At the end of every turn, a random stat is raised by two stages while another is lowered by one stage.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Fairy
Mineral
Evolutionary Chain
Locations
X Evolve Snorunt
Y Evolve Snorunt
Omega Ruby Evolve Snorunt
Alpha Sapphire Evolve Snorunt
X & Y Level Up
LevelAttack NameTypeAppealJam
Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.
Powder Snow  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Bite
Badly startles the last Pokémon to act before the user.
4 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
10 Bite
Badly startles the last Pokémon to act before the user.
13 Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
19 Headbutt  
Quite an appealing move.
22 Protect  
Prevents the user from being startled one time this turn.
28 Ice Fang  
Quite an appealing move.
31 Crunch
Badly startles the last Pokémon to act before the user.
37 Ice Beam
Badly startles the last Pokémon to act before the user.
40 Hail
Badly startles all Pokémon that successfully showed their appeal.
51 Blizzard
Badly startles the last Pokémon to act before the user.
59 Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.
Powder Snow  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Ice Shard  
Causes the user to move earlier on the next turn.
5 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
10 Ice Shard  
Causes the user to move earlier on the next turn.
14 Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
19 Bite
Badly startles the last Pokémon to act before the user.
23 Ice Fang  
Quite an appealing move.
28 Headbutt  
Quite an appealing move.
32 Protect  
Prevents the user from being startled one time this turn.
37 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
41 Crunch
Badly startles the last Pokémon to act before the user.
42 Freeze-Dry  
An appealing move that can be used repeatedly without boring the audience.
48 Blizzard
Badly startles the last Pokémon to act before the user.
54 Hail
Badly startles all Pokémon that successfully showed their appeal.
61 Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM79 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Avalanche   Details
Affected by how well the previous Pokémon's move went.
Bide   Details
Causes the user to move later on the next turn.
Block   Details
Makes the remaining Pokémon nervous.
Disable   Details
Makes the remaining Pokémon nervous.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Hex Details
Badly startles Pokémon that used a move of the same type.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.
Spikes   Details
Makes the remaining Pokémon nervous.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.
Weather Ball   Details
An appealing move that can be used repeatedly without boring the audience.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 80 80 80 80 80 80
Max Stats
Hindering Nature
Lv. 50 140 - 187 76 - 118 76 - 118 76 - 118 76 - 118 76 - 118
Lv. 100 270 - 364 148 - 233 148 - 233 148 - 233 148 - 233 148 - 233
Max Stats
Neutral Nature
Lv. 50 140 - 187 85 - 132 85 - 132 85 - 132 85 - 132 85 - 132
Lv. 100 270 - 364 165 - 259 165 - 259 165 - 259 165 - 259 165 - 259
Max Stats
Beneficial Nature
Lv. 50 140 - 187 93 - 145 93 - 145 93 - 145 93 - 145 93 - 145
Lv. 100 270 - 364 181 - 284 181 - 284 181 - 284 181 - 284 181 - 284


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Glalie
Japan: MegaOnigoori
メガオニゴーリ
French: MegaOniglali
German: Mega-Firnontor
Korean: 메가얼음귀신
National: #362
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Face Pokémon 5'11"
1.8m
55.1lbs
25kg
75 5,120
Abilities: Refrigerate
Refrigerate: Increases the power of Normal-type moves by 30%. It then changes those moves to Ice-type.
Damage Taken
*1 *2 *1 *1 *1 *0.5 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *2 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 80 120 80 120 80 100
Max Stats
Hindering Nature
Lv. 50 140 - 187 112 - 154 76 - 118 112 - 154 76 - 118 94 - 136
Lv. 100 270 - 364 220 - 305 148 - 233 220 - 305 148 - 233 184 - 269
Max Stats
Neutral Nature
Lv. 50 140 - 187 125 - 172 85 - 132 125 - 172 85 - 132 105 - 152
Lv. 100 270 - 364 245 - 339 165 - 259 245 - 339 165 - 259 205 - 299
Max Stats
Beneficial Nature
Lv. 50 140 - 187 137 - 189 93 - 145 137 - 189 93 - 145 115 - 167
Lv. 100 270 - 364 269 - 372 181 - 284 269 - 372 181 - 284 225 - 328

<--- #361
Snorunt
#363
Spheal
--->

 
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