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 #410 Shieldon
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Shieldon
Japan: Tatetopusu
タテトプス
French: Dinoclier
German: Schilterus
Korean: 방패톱스
National: #410
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Shield Pokémon 1'08"
0.5m
125.7lbs
57kg
457,680
Abilities: Sturdy - Soundproof (Hidden Ability)
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability (Available through transfer):
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Evolutionary Chain
Locations
X Revive Armor Fossil
Y Revive Armor Fossil
Omega Ruby Revive from Armor Fossil
Alpha Sapphire Revive from Armor Fossil
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Protect  
Prevents the user from being startled one time this turn.
6 Taunt
Badly startles Pokémon that the audience has high expectations of.
10 Metal Sound
Startles all of the Pokémon to act before the user.
15 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
19 Iron Defense  
Prevents the user from being startled until the turn ends.
24 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
28 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
33 Endure  
Causes the user to move later on the next turn.
37 Metal Burst  
Works great if the user goes last this turn.
42 Iron Head  
Quite an appealing move.
46 Heavy Slam  
Works great if the user goes last this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Body Slam Details
Badly startles the last Pokémon to act before the user.
Counter   Details
Works great if the user goes last this turn.
Curse   Details
Causes the user to move later on the next turn.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Fissure Details
Badly startles all Pokémon that successfully showed their appeal.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Guard Split   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Headbutt   Details
Quite an appealing move.
Rock Blast   Details
Effectiveness varies depending on when it is used.
Scary Face   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Screech   Details
Makes audience expect little of other contestants.
Stealth Rock   Details
Makes the remaining Pokémon nervous.
Wide Guard   Details
Prevents the user from being startled until the turn ends.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Earth Power  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 350 30 42 118 42 88 30
Max Stats
Hindering Nature
Lv. 50 90 - 137 42 - 84 110 - 153 42 - 84 83 - 126 31 - 73
Lv. 100 170 - 264 80 - 164 216 - 301 80 - 164 162 - 247 58 - 143
Max Stats
Neutral Nature
Lv. 50 90 - 137 47 - 94 123 - 170 47 - 94 93 - 140 35 - 82
Lv. 100 170 - 264 89 - 183 241 - 335 89 - 183 181 - 275 65 - 159
Max Stats
Beneficial Nature
Lv. 50 90 - 137 51 - 103 135 - 187 51 - 103 102 - 154 38 - 90
Lv. 100 170 - 264 97 - 201 265 - 368 97 - 201 199 - 302 71 - 174

<--- #409
Rampardos
#411
Bastiodon
--->

 
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