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 #441 Chatot
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Chatot
Japan: Perap
ペラップ
French: Pijako
German: Plaudagei
Korean: 페라페
National: #441
Central Kalos: #---
Coastal Kalos: #138
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Music Note Pokémon 1'08"
0.5m
4.2lbs
1.9kg
305,120
Abilities: Keen Eye - Tangled Feet - Big Pecks (Hidden Ability)
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Tangled Feet: Pokémon’s evasion raises one level when Confused.
Hidden Ability (Available):
Big Pecks: Its defense cannot be lowered.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
35 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Metronome
- 5%
Flying
Evolutionary Chain
Locations - In-Depth Details
X Route 12Details
Y Route 12Details
Omega Ruby Route 103, Route 104, Route 110Details
Alpha Sapphire Route 103, Route 104, Route 110Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Hyper Voice
Startles all of the Pokémon to act before the user.
Chatter  
Makes audience expect little of other contestants.
Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Taunt
Badly startles Pokémon that the audience has high expectations of.
Peck  
Quite an appealing move.
5 Growl  
Works great if the user goes last this turn.
9 Mirror Move  
Shows off the Pokémon’s appeal about as well as the move used just before it.
13 Sing  
Makes the remaining Pokémon nervous.
17 Fury Attack  
Effectiveness varies depending on when it is used.
21 Chatter  
Makes audience expect little of other contestants.
25 Taunt
Badly startles Pokémon that the audience has high expectations of.
29 Round  
Works well if it is the same type as the move used by the last Pokémon.
33 Mimic  
Shows off the Pokémon’s appeal about as well as the move used just before it.
37 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
41 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
45 Uproar
Badly startles Pokémon that the audience has high expectations of.
49 Synchronoise  
Works well if it is the same type as the move used by the last Pokémon.
50 Feather Dance  
Works great if the user goes last this turn.
57 Hyper Voice
Startles all of the Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Air Cutter   Details
Quite an appealing move.
Boomburst Details
Startles all other Pokémon. User cannot act in the next turn.
Defog   Details
Works great if the user goes first this turn.
Encore   Details
Makes the remaining Pokémon nervous.
Nasty Plot   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Night Shade   Details
An appealing move that can be used repeatedly without boring the audience.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Steel Wing   Details
Affected by how well the previous Pokémon's move went.
Supersonic   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Heat Wave
Startles all of the Pokémon to act before the user.
Hyper Voice
Startles all of the Pokémon to act before the user.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 411 76 65 45 92 42 91
Max Stats
Hindering Nature
Lv. 50 136 - 183 63 - 105 45 - 87 87 - 129 42 - 84 86 - 128
Lv. 100 262 - 356 121 - 206 85 - 170 170 - 254 80 - 164 168 - 252
Max Stats
Neutral Nature
Lv. 50 136 - 183 70 - 117 50 - 97 97 - 144 47 - 94 96 - 143
Lv. 100 262 - 356 135 - 229 95 - 189 189 - 283 89 - 183 187 - 281
Max Stats
Beneficial Nature
Lv. 50 136 - 183 77 - 128 55 - 106 106 - 158 51 - 103 105 - 157
Lv. 100 262 - 356 148 - 251 104 - 207 207 - 311 97 - 201 205 - 309

<--- #440
Happiny
#442
Spiritomb
--->

 
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