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 #444 Gabite
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Gabite
Japan: Gabaito
ガバイト
French: Carmache
German: Knarksel
Korean: 한바이트
National: #444
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #007
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Cave Pokémon 4'07"
1.4m
123.5lbs
56kg
4510,240
Abilities: Sand Veil - Rough Skin (Hidden Ability)
Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one level.
Hidden Ability (Available):
Rough Skin: The opponent is hurt by 1/8th of his maxium Hit Points of recoil when using an attack, that requires physical contact, against this Pokémon.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Dragon
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Evolve Gible
Alpha Sapphire Evolve Gible
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Sand Attack  
Makes audience expect little of other contestants.
3 Sand Attack  
Makes audience expect little of other contestants.
7 Dragon Rage  
An appealing move that can be used repeatedly without boring the audience.
13 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
15 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
19 Sand Tomb  
Temporarily stops the crowd from growing excited.
24 Dual Chop
Badly startles Pokémon that used a move of the same type.
28 Slash  
Quite an appealing move.
33 Dragon Claw  
Quite an appealing move.
40 Dig  
Prevents the user from being startled one time this turn.
49 Dragon Rush  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Body Slam Details
Badly startles the last Pokémon to act before the user.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Dragon Breath Details
Badly startles the last Pokémon to act before the user.
Iron Head   Details
Quite an appealing move.
Iron Tail   Details
Quite an appealing move.
Metal Claw   Details
Quite an appealing move.
Mud Shot   Details
Quite an appealing move.
Outrage   Details
A very appealing move, but after using this move, the user is more easily startled.
Rock Climb   Details
Makes audience expect little of other contestants.
Sand Tomb   Details
Temporarily stops the crowd from growing excited.
Scary Face   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Thrash   Details
A very appealing move, but after using this move, the user is more easily startled.
Twister   Details
Quite an appealing move.

Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Earth Power  
Quite an appealing move.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Draco Meteor   Move Tutor - B2W2
A very appealing move, but after using this move, the user is more easily startled.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 410 68 90 65 50 55 82
Max Stats
Hindering Nature
Lv. 50 128 - 175 85 - 127 63 - 105 49 - 91 54 - 96 78 - 120
Lv. 100 246 - 340 166 - 251 121 - 206 94 - 179 103 - 188 152 - 236
Max Stats
Neutral Nature
Lv. 50 128 - 175 95 - 142 70 - 117 55 - 102 60 - 107 87 - 134
Lv. 100 246 - 340 185 - 279 135 - 229 105 - 199 115 - 209 169 - 263
Max Stats
Beneficial Nature
Lv. 50 128 - 175 104 - 156 77 - 128 60 - 112 66 - 117 95 - 147
Lv. 100 246 - 340 203 - 306 148 - 251 115 - 218 126 - 229 185 - 289

<--- #443
Gible
#445
Garchomp
--->

 
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