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 #450 Hippowdon
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Hippowdon
Japan: Kabarudon
カバルドン
French: Hippodocus
German: Hippoterus
Korean: 하마돈
National: #450
Central Kalos: #---
Coastal Kalos: #049
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Heavyweight Pokémon 6'07"
2m
661.4lbs
300kg
607,680
Abilities: Sand Stream - Sand Force (Hidden Ability)
Sand Stream: Sandstorm blows when the Pokémon enters battle. As of X & Y, this lasts 5 turns.
Hidden Ability (Available through transfer):
Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 33% in a Sandstorm
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Hippopotas
Y Evolve Hippopotas
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Ice Fang  
Quite an appealing move.
Fire Fang  
Quite an appealing move.
Thunder Fang  
Quite an appealing move.
Tackle  
Quite an appealing move.
Sand Attack  
Makes audience expect little of other contestants.
Bite
Badly startles the last Pokémon to act before the user.
Yawn  
Makes the remaining Pokémon nervous.
7 Bite
Badly startles the last Pokémon to act before the user.
13 Yawn  
Makes the remaining Pokémon nervous.
19 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
19 Dig  
Prevents the user from being startled one time this turn.
25 Sand Tomb  
Temporarily stops the crowd from growing excited.
31 Crunch
Badly startles the last Pokémon to act before the user.
40 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
50 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
60 Fissure
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Body Slam Details
Badly startles the last Pokémon to act before the user.
Curse   Details
Causes the user to move later on the next turn.
Revenge   Details
Works great if the user goes last this turn.
Sand Tomb   Details
Temporarily stops the crowd from growing excited.
Slack Off   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Spit Up   Details
Works well if the user is pumped up.
Stockpile   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swallow   Details
Prevents the user from being startled one time this turn.
Whirlwind   Details
Causes the user to move later on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Earth Power  
Quite an appealing move.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 108 112 118 68 72 47
Max Stats
Hindering Nature
Lv. 50 168 - 215 105 - 147 110 - 153 65 - 108 69 - 111 46 - 89
Lv. 100 326 - 420 206 - 290 216 - 301 126 - 211 134 - 218 89 - 173
Max Stats
Neutral Nature
Lv. 50 168 - 215 117 - 164 123 - 170 73 - 120 77 - 124 52 - 99
Lv. 100 326 - 420 229 - 323 241 - 335 141 - 235 149 - 243 99 - 193
Max Stats
Beneficial Nature
Lv. 50 168 - 215 128 - 180 135 - 187 80 - 132 84 - 136 57 - 108
Lv. 100 326 - 420 251 - 355 265 - 368 155 - 258 163 - 267 108 - 212

<--- #449
Hippopotas
#451
Skorupi
--->

 
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