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 #451 Skorupi
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Skorupi
Japan: Scorpi
スコルピ
French: Rapion
German: Pionskora
Korean: 스콜피
National: #451
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #015
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Scorpion Pokémon 2'07"
0.8m
26.5lbs
12kg
1205,120
Abilities: Battle Armor - Sniper - Keen Eye (Hidden Ability)
Battle Armor: Opponent’s moves cannot Critical Hit.
Sniper: Power of critical-hit moves is increased to 225% rather than 150%.
Hidden Ability (Available):
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Poison Barb
- 5%
Bug
Water 3
Evolutionary Chain
Locations - In-Depth Details
X Route 14, Route 15, Route 16, Route 19Details
Y Route 14, Route 15, Route 16, Route 19Details
Omega Ruby Route 114Details
Alpha Sapphire Route 114Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Bite
Badly startles the last Pokémon to act before the user.
Poison Sting
Startles the last Pokémon to act before the user.
Leer
Badly startles Pokémon that the audience has high expectations of.
5 Knock Off
Badly startles all of the Pokémon to act before the user.
9 Pin Missile  
Effectiveness varies depending on when it is used.
13 Acupressure  
Effectiveness varies depending on when it is used.
16 Pursuit
Badly startles Pokémon that used a move of the same type.
20 Bug Bite  
Makes audience expect little of other contestants.
23 Poison Fang  
Quite an appealing move.
27 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
30 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
34 Toxic Spikes  
Makes the remaining Pokémon nervous.
38 Night Slash  
Affected by how well the previous Pokémon's move went.
41 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
45 Crunch
Badly startles the last Pokémon to act before the user.
47 Fell Stinger  
Works better the more the crowd is excited.
49 Cross Poison
Badly startles Pokémon that used a move of the same type.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Confuse Ray   Details
Badly startles Pokémon that the audience has high expectations of.
Feint Attack   Details
Works great if the user goes first this turn.
Iron Tail   Details
Quite an appealing move.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Poison Tail   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Sand Attack   Details
Makes audience expect little of other contestants.
Screech   Details
Makes audience expect little of other contestants.
Slash   Details
Quite an appealing move.
Twineedle Details
Badly startles Pokémon that used a move of the same type.
Whirlwind   Details
Causes the user to move later on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bug Bite  
Makes audience expect little of other contestants.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 330 40 50 90 30 55 65
Max Stats
Hindering Nature
Lv. 50 100 - 147 49 - 91 85 - 127 31 - 73 54 - 96 63 - 105
Lv. 100 190 - 284 94 - 179 166 - 251 58 - 143 103 - 188 121 - 206
Max Stats
Neutral Nature
Lv. 50 100 - 147 55 - 102 95 - 142 35 - 82 60 - 107 70 - 117
Lv. 100 190 - 284 105 - 199 185 - 279 65 - 159 115 - 209 135 - 229
Max Stats
Beneficial Nature
Lv. 50 100 - 147 60 - 112 104 - 156 38 - 90 66 - 117 77 - 128
Lv. 100 190 - 284 115 - 218 203 - 306 71 - 174 126 - 229 148 - 251

<--- #450
Hippowdon
#452
Drapion
--->

 
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